using System; using UnityEngine; public class ColliderTrigger : MonoBehaviour { private void OnTriggerEnter2D(Collider2D coll) { if (this.handler != null) { this.handler._onTriggerEnter2D(coll); } } private void OnTriggerExit2D(Collider2D coll) { if (this.handler != null) { this.handler._onTriggerExit2D(coll); } } public ColliderTriggerHandler handler; }