using System; using UnityEngine; [ExecuteInEditMode] public class ColliderLayerAutoSet : MonoBehaviour { private bool _open = true; [SerializeField] private Transform _groundGroup; [SerializeField] private Transform _ceilingGroup; [SerializeField] private Transform _wallGroup; [SerializeField] private Transform _obstacleGroup; [SerializeField] private Transform _oneWayPlatformGroup; [SerializeField] private Transform _fxGroundGroup; }