using System; using UnityEngine; [RequireComponent(typeof(Collider2D))] public class Cliff : MonoBehaviour { public void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { Cliff.RebornPoint = base.transform; } } public static void Reset() { Cliff.RebornPoint = null; } public static Transform RebornPoint; }