using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class CheckPointData { public int PointId; public Vector2 TriggerSize = new Vector2(3f, 3f); public Vector2 TriggerOffset = Vector2.zero; public bool HasWall; public bool canMultiTrigger; public float DelayTime = 0.5f; public Vector3 LeftWall = Vector3.zero; public Vector3 RightWall = Vector3.zero; public List battleRoundId = new List(); }