using System; using System.Collections; using UnityEngine; public abstract class CharacterState { public void Init() { this.pab = R.Player.Abilities; this.pac = R.Player.Action; this.pAttr = R.Player.Attribute; this.stateMachine = R.Player.StateMachine; this.weapon = R.Player.GetComponent(); this.msac = R.Player.GetComponent(); this.listener = R.Player.GetComponent(); } public virtual void Start() { } public virtual void OnEnable() { } public virtual void OnDisable() { } public virtual void OnDestroy() { } public virtual void Update() { } public virtual void FixedUpdate() { } public virtual void OnStateMachineStateTransfer(object sender, StateMachine.TransferEventArgs args) { } public virtual void OnStateMachineStateEnter(object sender, StateMachine.StateEventArgs args) { } public virtual void OnStateMachineStateExit(object sender, StateMachine.StateEventArgs args) { } public Coroutine StartCoroutine(IEnumerator routine) { return this.pab.StartCoroutine(routine); } public Coroutine StartCoroutine(string methodName) { return this.pab.StartCoroutine(methodName); } public Coroutine StartCoroutine(string methodName, object value) { return this.pab.StartCoroutine(methodName, value); } public Coroutine StartCoroutine_Auto(IEnumerator routine) { return this.pab.StartCoroutine(routine); } public void StopAllCoroutines() { this.pab.StopAllCoroutines(); } public void StopCoroutine(Coroutine routine) { this.pab.StopCoroutine(routine); } public void StopCoroutine(IEnumerator routine) { this.pab.StopCoroutine(routine); } public void StopCoroutine(string methodName) { this.pab.StopCoroutine(methodName); } protected PlayerAction pac; protected PlayerAttribute pAttr; protected StateMachine stateMachine; protected Claymore weapon; protected MultiSpineAnimationController msac; protected PlayerAnimEventListener listener; protected PlayerAbilities pab; protected const int LEFT = -1; protected const int RIGHT = 1; protected const int UP = 2; protected const int DOWN = -2; protected const int RIGHT_DOWN = -4; protected const int LEFT_DOWN = -5; protected const int RIGHT_UP = 4; protected const int LEFT_UP = 5; protected const int STOP = 0; protected const int CURRENT = 3; }