using System; using UnityEngine; public class CameraFV : BaseBehaviour { private void Awake() { this.Position = base.transform.position; } private void OnDrawGizmos() { DebugX.DrawText("FV" + this.fv, base.transform.position); } [Range(10f, 100f)] [SerializeField] public float fv = 52f; [Range(-5f, 5f)] [SerializeField] public float offsetY; public Vector3 Position; }