using System; public class BloodPalaceTotalScore : IComparable { public void AddLevelScore(BloodPalaceLevelScore levelScore) { this.Score += levelScore.Score; this.NotHurt &= levelScore.NotHurt; this.Time += levelScore.Time; } public int CompareTo(BloodPalaceTotalScore other) { return -1 * this.Score.CompareTo(other.Score); } public int Score; public bool NotHurt = true; public float Time; }