using System; public class BloodPalaceLevelScore { public int Score { get { return this.OriginalScore * ((!this.NotHurt) ? 1 : 5); } } public void Clear() { this.WaveScore = 0; this.BeautyScore = 0; this.Time = 0f; this.FlashPercent = 0f; this.OriginalScore = 0; this.NotHurt = true; } public int WaveScore; public int BeautyScore; public float Time; public float FlashPercent; public int OriginalScore; public bool NotHurt = true; }