using System; public class BattleAssessmentData { public void ComboClear() { this.ComboData.SameComboNum = 0; this.ComboData.AirComboNum = 0; this.ComboData.FlashAttackSuccessNum = 0; this.ComboData.CoreBreakNum = 0; this.ComboData.AllDamagePercent = 0f; } public void BattleClear() { this.FlashAttackSuccessNum = 0; this.FlashAttackNum = 0; } public BattleAssessmentData.BattleComboData ComboData = new BattleAssessmentData.BattleComboData(); public int FlashAttackSuccessNum; public int FlashAttackNum; public bool NotHurt = true; public int CurrentComboNum; public class BattleComboData { public int SameComboNum; public int AirComboNum; public int FlashAttackSuccessNum; public int CoreBreakNum; public float AllDamagePercent; } }