using System; using UnityEngine; namespace BasicTools { public class CameraFacingBillboard : MonoBehaviour { private void Awake() { if (this.autoInit) { if (this.m_Camera == null) { this.m_Camera = Camera.main; } this.amActive = true; } } private void Update() { if (this.amActive) { base.transform.LookAt(this.m_Camera.transform); } } public Camera m_Camera; public bool amActive; public bool autoInit; private GameObject myContainer; } }