/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using UnityEngine; using Spine; /// Loads and stores a Spine atlas and list of materials. public class AtlasAsset : ScriptableObject { public TextAsset atlasFile; public Material[] materials; private Atlas atlas; public void Reset() { atlas = null; } /// The atlas or null if it could not be loaded. public Atlas GetAtlas() { if (atlasFile == null) { Debug.LogError("Atlas file not set for atlas asset: " + name, this); Reset(); return null; } if (materials == null || materials.Length == 0) { Debug.LogError("Materials not set for atlas asset: " + name, this); Reset(); return null; } if (atlas != null) return atlas; try { atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this)); atlas.FlipV(); return atlas; } catch (Exception ex) { Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this); return null; } } } public class MaterialsTextureLoader : TextureLoader { AtlasAsset atlasAsset; public MaterialsTextureLoader(AtlasAsset atlasAsset) { this.atlasAsset = atlasAsset; } public void Load(AtlasPage page, String path) { String name = Path.GetFileNameWithoutExtension(path); Material material = null; foreach (Material other in atlasAsset.materials) { if (other.mainTexture == null) { Debug.LogError("Material is missing texture: " + other.name, other); return; } if (other.mainTexture.name == name) { material = other; break; } } if (material == null) { Debug.LogError("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset); return; } page.rendererObject = material; // Very old atlas files expected the texture's actual size to be used at runtime. if (page.width == 0 || page.height == 0) { page.width = material.mainTexture.width; page.height = material.mainTexture.height; } } public void Unload(object texture) { } }