using System; using LitJson; using UnityEngine; public class AtkEffector : BaseBehaviour { public void SetData(JsonData atkData, int atkId) { if (this.playerAtk != null) { this.playerAtk.SetData(atkData, atkId); } } public PlayerAtk playerAtk; [SerializeField] public Vector3 pos; [SerializeField] public bool UseAtkData = true; [SerializeField] public bool CanHitGround; }