using System; using DatabaseModel; using LitJson; using UnityEngine; public class AirBombAnimEvent : BaseBehaviour { private void Start() { this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.空雷]; } public void DestroySelf() { base.Invoke("RealDestroy", 2f); base.gameObject.SetActive(false); } private void RealDestroy() { UnityEngine.Object.Destroy(base.gameObject); } public void PlayAudio(int id) { R.Audio.PlayEffect(id, new Vector3?(base.transform.position)); } public void PlayAtk1Effect() { float num = (R.GameData.Difficulty > 1) ? 1.5f : 1f; int damage = (int)((float)EnemyAttrData.FindBySceneNameAndType(LevelManager.SceneName, EnemyType.空雷).atk * num); Transform transform = R.Effect.Generate(162, base.transform, default(Vector3), default(Vector3), default(Vector3), true); EnemyBullet componentInChildren = transform.GetComponentInChildren<EnemyBullet>(); componentInChildren.SetAtkData(this._jsonData[base.GetComponent<StateMachine>().currentState]); componentInChildren.damage = damage; componentInChildren.origin = null; componentInChildren.EnemyTypeOfShooter = EnemyType.空雷; } private JsonData _jsonData; }