using System; using UnityEngine; public class AbsorbParticle : BaseBehaviour { private void Start() { this._particleSystem = base.GetComponent(); } private void LateUpdate() { int num = this._particleSystem.GetParticles(this.particles); for (int i = 0; i < num; i++) { this.particles[0].velocity = new Vector3(10f, 10f, 0f); } this._particleSystem.SetParticles(this.particles, num); } private ParticleSystem.Particle[] particles; private ParticleSystem _particleSystem; }