using System; using UnityEngine; public class ChangeParticle : BaseBehaviour { private void OnEnable() { this.ChangeParticles(); } private void Start() { this.ChangeParticles(); } private void Update() { } public void ChangeParticles() { if (base.GetComponent() != null && !this.useAverageSpeed) { base.GetComponent().speed1.x = UnityEngine.Random.Range(this.minSpeed, this.maxSpeed); } } [SerializeField] public float minSpeed; [SerializeField] public float maxSpeed; [SerializeField] public bool usePosition; [SerializeField] public bool useAverageSpeed; [SerializeField] public float positionY; }