parse_scenes_and_prefabs.py 3.8 KB

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  1. import argparse
  2. import sys
  3. import json
  4. from pathlib import Path
  5. # Add the utils directory to the Python path
  6. utils_path = Path(__file__).parent.parent / 'utils'
  7. sys.path.append(str(utils_path))
  8. from file_utils import find_files_by_extension
  9. from deep_parser import parse_scene_or_prefab
  10. from json_utils import write_json
  11. from yaml_utils import load_unity_yaml, convert_to_plain_python_types
  12. from hierarchy_utils import HierarchyParser
  13. def main():
  14. parser = argparse.ArgumentParser(description="Parses scenes and prefabs into a per-GameObject breakdown.")
  15. parser.add_argument("--input", type=str, required=True, help="The root directory of the target Unity project.")
  16. parser.add_argument("--output", type=str, required=True, help="The directory where the output will be saved.")
  17. parser.add_argument("--indent", type=int, default=None)
  18. parser.add_argument("--shrink-json", action='store_true')
  19. parser.add_argument("--ignored-folders", type=str, default='[]', help='JSON string of folders to ignore.')
  20. args = parser.parse_args()
  21. try:
  22. ignored_folders = json.loads(args.ignored_folders)
  23. except json.JSONDecodeError:
  24. print("Warning: Could not parse ignored-folders JSON string. Defaulting to empty list.", file=sys.stderr)
  25. ignored_folders = []
  26. input_dir = Path(args.input).resolve()
  27. output_dir = Path(args.output).resolve()
  28. assets_dir = input_dir / "Assets"
  29. if not assets_dir.is_dir():
  30. return
  31. scene_files = find_files_by_extension(str(assets_dir), '.unity', ignored_folders=ignored_folders, project_root=input_dir)
  32. prefab_files = find_files_by_extension(str(assets_dir), '.prefab', ignored_folders=ignored_folders, project_root=input_dir)
  33. files_to_process = scene_files + prefab_files
  34. if not files_to_process:
  35. print("No scene or prefab files found.")
  36. return
  37. print(f"\n--- Starting Scene/Prefab Parsing ---")
  38. print(f"Found {len(files_to_process)} files to process.")
  39. for file_path_str in files_to_process:
  40. file_path = Path(file_path_str)
  41. print(f"\nProcessing: {file_path.name}")
  42. gameobject_list = parse_scene_or_prefab(str(file_path))
  43. relative_path = file_path.relative_to(input_dir)
  44. asset_output_dir = output_dir / relative_path
  45. asset_output_dir.mkdir(parents=True, exist_ok=True)
  46. if gameobject_list:
  47. print(f"Saving {len(gameobject_list)} GameObjects to {asset_output_dir}")
  48. for go_data in gameobject_list:
  49. file_id = go_data.get('fileID')
  50. if file_id:
  51. output_json_path = asset_output_dir / f"{file_id}.json"
  52. write_json(go_data, output_json_path, indent=args.indent, shrink=args.shrink_json)
  53. else:
  54. print(f"Skipped deep parsing for {file_path.name}.")
  55. try:
  56. documents = load_unity_yaml(file_path)
  57. if not documents:
  58. continue
  59. raw_object_map = {int(doc.anchor.value): doc for doc in documents if hasattr(doc, 'anchor') and doc.anchor is not None}
  60. object_map = {file_id: convert_to_plain_python_types(obj) for file_id, obj in raw_object_map.items()}
  61. parser = HierarchyParser(object_map)
  62. root_object_ids = parser.get_root_object_ids()
  63. root_ids_list = [file_id for file_id, _ in root_object_ids]
  64. if root_ids_list:
  65. roots_output_path = asset_output_dir / "root_objects.json"
  66. write_json(root_ids_list, roots_output_path, indent=args.indent, shrink=args.shrink_json)
  67. print(f"Successfully saved root object list to {roots_output_path}")
  68. except Exception as e:
  69. print(f"Error during hierarchy parsing for {file_path.name}: {e}", file=sys.stderr)
  70. print("Scene and prefab parsing complete.")
  71. if __name__ == "__main__":
  72. main()