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							- using AssetBank.Settings;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Diagnostics;
 
- using System.IO;
 
- using System.Linq;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using Newtonsoft.Json.Linq;
 
- namespace AssetBank.Editor.Tools
 
- {
 
-     /// <summary>
 
-     /// Handles the core logic for scanning the project and managing the component stats.
 
-     /// </summary>
 
-     public class ComponentStatsController
 
-     {
 
-         private static readonly string ProjectRoot = Path.GetDirectoryName(Application.dataPath);
 
-         
 
-         public enum ScanSource
 
-         {
 
-             Scenes,
 
-             Prefabs,
 
-             Both
 
-         }
 
-         /// <summary>
 
-         /// Scans the project for components and gathers statistics about them.
 
-         /// </summary>
 
-         /// <param name="scanSource">The type of assets to scan.</param>
 
-         /// <returns>A dictionary mapping component names to their statistics.</returns>
 
-         public Dictionary<string, ComponentStats> ScanProject(ScanSource scanSource)
 
-         {
 
-             var settings = ProjectExporterSettings.GetOrCreateSettings();
 
-             var ignoredFolders = settings.FoldersToIgnore;
 
-             var assetsToScan = new List<string>();
 
-             if (scanSource == ScanSource.Scenes || scanSource == ScanSource.Both)
 
-             {
 
-                 assetsToScan.AddRange(AssetDatabase.FindAssets("t:Scene", new[] { "Assets" }));
 
-             }
 
-             if (scanSource == ScanSource.Prefabs || scanSource == ScanSource.Both)
 
-             {
 
-                 assetsToScan.AddRange(AssetDatabase.FindAssets("t:Prefab", new[] { "Assets" }));
 
-             }
 
-             var assetPaths = assetsToScan.Distinct().Select(AssetDatabase.GUIDToAssetPath).ToList();
 
-             var filteredPaths = assetPaths.Where(path => !ignoredFolders.Any(folder => path.StartsWith(folder, StringComparison.OrdinalIgnoreCase))).ToList();
 
-             var tempDir = Path.Combine("Library", "ComponentScanTemp");
 
-             if (Directory.Exists(tempDir))
 
-             {
 
-                 Directory.Delete(tempDir, true);
 
-             }
 
-             Directory.CreateDirectory(tempDir);
 
-             var componentStats = new Dictionary<string, ComponentStats>();
 
-             try
 
-             {
 
-                 EditorUtility.DisplayProgressBar("Scanning Components", "Preparing to scan...", 0f);
 
-                 for (int i = 0; i < filteredPaths.Count; i++)
 
-                 {
 
-                     var assetPath = filteredPaths[i];
 
-                     var progress = (float)i / filteredPaths.Count;
 
-                     EditorUtility.DisplayProgressBar("Scanning Components", $"Processing: {Path.GetFileName(assetPath)}", progress);
 
-                     var jsonPath = Path.Combine(tempDir, $"{Path.GetFileNameWithoutExtension(assetPath)}_{i}.json");
 
-                     if (ExecutePythonConversion(assetPath, jsonPath))
 
-                     {
 
-                         ParseComponentsFromJson(jsonPath, componentStats);
 
-                     }
 
-                 }
 
-             }
 
-             finally
 
-             {
 
-                 if (Directory.Exists(tempDir))
 
-                 {
 
-                     Directory.Delete(tempDir, true);
 
-                 }
 
-                 EditorUtility.ClearProgressBar();
 
-             }
 
-             return componentStats;
 
-         }
 
-         
 
-         private string FindPythonExecutable()
 
-         {
 
-             var venvPath = Path.Combine(ProjectRoot, "venv", "bin", "python3");
 
-             if (File.Exists(venvPath))
 
-             {
 
-                 return venvPath;
 
-             }
 
-             venvPath = Path.Combine(ProjectRoot, "venv", "bin", "python");
 
-             if (File.Exists(venvPath))
 
-             {
 
-                 return venvPath;
 
-             }
 
-             return "python3";
 
-         }
 
-         private bool ExecutePythonConversion(string assetPath, string jsonOutputPath)
 
-         {
 
-             var pythonExecutable = FindPythonExecutable();
 
-             var scriptGuid = AssetDatabase.FindAssets("convert_scene").FirstOrDefault();
 
-             if (string.IsNullOrEmpty(scriptGuid))
 
-             {
 
-                 UnityEngine.Debug.LogError("Conversion script 'convert_scene.py' not found.");
 
-                 return false;
 
-             }
 
-             var scriptPath = Path.Combine(ProjectRoot, AssetDatabase.GUIDToAssetPath(scriptGuid));
 
-             var absoluteAssetPath = Path.Combine(ProjectRoot, assetPath);
 
-             var process = new Process
 
-             {
 
-                 StartInfo = new ProcessStartInfo
 
-                 {
 
-                     FileName = pythonExecutable,
 
-                     Arguments = $"\"{scriptPath}\" \"{absoluteAssetPath}\" \"{jsonOutputPath}\"",
 
-                     RedirectStandardOutput = true,
 
-                     RedirectStandardError = true,
 
-                     UseShellExecute = false,
 
-                     CreateNoWindow = true
 
-                 }
 
-             };
 
-             process.Start();
 
-             string error = process.StandardError.ReadToEnd();
 
-             process.WaitForExit();
 
-             if (process.ExitCode == 0) return true;
 
-             UnityEngine.Debug.LogError($"Failed to convert {assetPath}. Error: {error}");
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// Parses a JSON file and updates the statistics for each component found.
 
-         /// </summary>
 
-         private void ParseComponentsFromJson(string jsonPath, Dictionary<string, ComponentStats> stats)
 
-         {
 
-             try
 
-             {
 
-                 var jsonContent = File.ReadAllText(jsonPath);
 
-                 var jsonArray = JArray.Parse(jsonContent);
 
-                 foreach (var item in jsonArray)
 
-                 {
 
-                     if (item["data"] is not JObject dataObject) continue;
 
-                     
 
-                     var componentProperty = dataObject.Properties().FirstOrDefault();
 
-                     if (componentProperty == null) continue;
 
-                     var componentName = componentProperty.Name;
 
-                     if (!stats.ContainsKey(componentName))
 
-                     {
 
-                         stats[componentName] = new ComponentStats { Name = componentName };
 
-                     }
 
-                     var currentStats = stats[componentName];
 
-                     currentStats.TotalOccurrences++;
 
-                     // Pass the *value* of the component property to the counter
 
-                     var propertyCount = CountProperties(componentProperty.Value);
 
-                     
 
-                     currentStats.TotalProperties += propertyCount;
 
-                     if (propertyCount > currentStats.MaxProperties)
 
-                     {
 
-                         currentStats.MaxProperties = propertyCount;
 
-                     }
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 UnityEngine.Debug.LogError($"Failed to parse JSON file {jsonPath}. Error: {e.Message}");
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Recursively counts the number of properties in a JToken.
 
-         /// </summary>
 
-         private int CountProperties(JToken token)
 
-         {
 
-             int count = 0;
 
-             if (token is JObject obj)
 
-             {
 
-                 foreach (var prop in obj.Properties())
 
-                 {
 
-                     count++; // Count the key itself
 
-                     count += CountProperties(prop.Value); // Recursively count properties in the value
 
-                 }
 
-             }
 
-             else if (token is JArray arr)
 
-             {
 
-                 foreach (var item in arr)
 
-                 {
 
-                     count += CountProperties(item);
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         public void UpdateAndSaveScanResults(Dictionary<string, ComponentStats> stats)
 
-         {
 
-             var settings = ComponentStatsSettings.GetOrCreateSettings();
 
-             settings.ComponentStats.Clear();
 
-             settings.ComponentStats.AddRange(stats.Values.OrderBy(s => s.Name));
 
-             settings.LastScanTime = DateTime.Now.ToString("g"); // "g" for general short date/time
 
-             EditorUtility.SetDirty(settings);
 
-             AssetDatabase.SaveAssets();
 
-         }
 
-         public void SaveStats(Dictionary<string, ComponentStats> stats)
 
-         {
 
-             var settings = ComponentStatsSettings.GetOrCreateSettings();
 
-             settings.ComponentStats.Clear();
 
-             settings.ComponentStats.AddRange(stats.Values.OrderBy(s => s.Name));
 
-             
 
-             EditorUtility.SetDirty(settings);
 
-             AssetDatabase.SaveAssets();
 
-             EditorUtility.DisplayDialog("Success", $"Saved {settings.ComponentStats.Count} component stats.", "OK");
 
-         }
 
-     }
 
- }
 
 
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