ComponentStatsSettings.cs 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. using System.Collections.Generic;
  2. using System.IO;
  3. using AssetBank.Editor.Tools;
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace AssetBank.Settings
  7. {
  8. public class ComponentStatsSettings : ScriptableObject
  9. {
  10. private const string k_SettingsPath = "Assets/AssetBank/Assets/ComponentStatsSettings.asset";
  11. [SerializeField]
  12. private List<ComponentStats> m_ComponentStats = new();
  13. public List<ComponentStats> ComponentStats => m_ComponentStats;
  14. [SerializeField]
  15. private string m_LastScanTime;
  16. public string LastScanTime
  17. {
  18. get => m_LastScanTime;
  19. set => m_LastScanTime = value;
  20. }
  21. internal static ComponentStatsSettings GetOrCreateSettings()
  22. {
  23. var settings = AssetDatabase.LoadAssetAtPath<ComponentStatsSettings>(k_SettingsPath);
  24. if (settings == null)
  25. {
  26. settings = CreateInstance<ComponentStatsSettings>();
  27. var directory = Path.GetDirectoryName(k_SettingsPath);
  28. if (!Directory.Exists(directory))
  29. {
  30. Directory.CreateDirectory(directory);
  31. }
  32. AssetDatabase.CreateAsset(settings, k_SettingsPath);
  33. AssetDatabase.SaveAssets();
  34. }
  35. return settings;
  36. }
  37. internal static SerializedObject GetSerializedSettings()
  38. {
  39. return new SerializedObject(GetOrCreateSettings());
  40. }
  41. }
  42. }