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- import argparse
- import sys
- import json
- import shutil
- from pathlib import Path
- # Add the utils directory to the Python path
- utils_path = Path(__file__).parent / 'utils'
- sys.path.append(str(utils_path))
- from file_utils import find_files_by_extension
- from deep_parser import parse_scene_or_prefab
- from json_utils import write_json
- from yaml_utils import load_unity_yaml, convert_to_plain_python_types
- from hierarchy_utils import HierarchyParser
- def copy_scripts(assets_dir, output_assets_dir):
- """
- Copies all C# scripts (.cs) to the target directory.
- """
- print("\n--- Starting Script Handling ---")
- cs_files = find_files_by_extension(str(assets_dir), '.cs')
- print(f"Found {len(cs_files)} C# script files to copy.")
- for script_path_str in cs_files:
- script_path = Path(script_path_str)
- relative_path = script_path.relative_to(assets_dir)
- destination_path = output_assets_dir / relative_path
-
- destination_path.parent.mkdir(parents=True, exist_ok=True)
-
- try:
- shutil.copy(script_path, destination_path)
- except IOError as e:
- print(f"Error copying {script_path} to {destination_path}: {e}", file=sys.stderr)
-
- print("Script copying complete.")
- def main():
- """
- Main function to run the low-level data extraction process.
- """
- parser = argparse.ArgumentParser(
- description="Generates a deeply detailed, per-GameObject breakdown of scenes and prefabs."
- )
- parser.add_argument(
- "--input",
- type=str,
- required=True,
- help="The root directory of the target Unity project."
- )
- parser.add_argument(
- "--output",
- type=str,
- required=True,
- help="The directory where the generated output folder will be saved."
- )
- parser.add_argument(
- "--indent",
- type=int,
- default=None,
- help="Indentation level for JSON output. Defaults to None (compact)."
- )
- args = parser.parse_args()
- input_dir = Path(args.input).resolve()
- output_dir = Path(args.output).resolve()
- if not input_dir.is_dir():
- print(f"Error: Input path '{input_dir}' is not a valid directory.", file=sys.stderr)
- sys.exit(1)
- # Create the main output folder, named "LowLevel"
- low_level_output_dir = output_dir / "LowLevel"
- output_assets_dir = low_level_output_dir / "Assets"
- try:
- output_assets_dir.mkdir(parents=True, exist_ok=True)
- print(f"Output will be saved to: {low_level_output_dir}")
- except OSError as e:
- print(f"Error: Could not create output directory '{low_level_output_dir}'. {e}", file=sys.stderr)
- sys.exit(1)
- # --- Orchestration ---
- assets_dir = input_dir / "Assets"
- if not assets_dir.is_dir():
- print(f"Error: 'Assets' directory not found in '{input_dir}'.", file=sys.stderr)
- return
- # --- Task 1: Copy C# Scripts ---
- copy_scripts(assets_dir, output_assets_dir)
- # --- Task 2: Process Scenes and Prefabs ---
- scene_files = find_files_by_extension(str(assets_dir), '.unity')
- prefab_files = find_files_by_extension(str(assets_dir), '.prefab')
- files_to_process = scene_files + prefab_files
-
- print(f"\nFound {len(files_to_process)} scene/prefab files to process.")
- for file_path_str in files_to_process:
- file_path = Path(file_path_str)
- print(f"\nProcessing Scene/Prefab: {file_path.name}")
- # --- Deep Parsing for Individual GameObjects ---
- gameobject_list = parse_scene_or_prefab(str(file_path))
- # Create the output subdirectory for this asset
- relative_path = file_path.relative_to(input_dir)
- asset_output_dir = low_level_output_dir / relative_path
- try:
- asset_output_dir.mkdir(parents=True, exist_ok=True)
- except OSError as e:
- print(f"Error creating directory {asset_output_dir}: {e}", file=sys.stderr)
- continue
- if gameobject_list:
- print(f"Saving {len(gameobject_list)} GameObjects to {asset_output_dir}")
- for go_data in gameobject_list:
- file_id = go_data.get('fileID')
- if file_id:
- output_json_path = asset_output_dir / f"{file_id}.json"
- try:
- write_json(go_data, output_json_path, indent=args.indent)
- except Exception as e:
- print(f"Error writing to {output_json_path}: {e}", file=sys.stderr)
- else:
- print(f"Skipped deep parsing for {file_path.name}.")
- # --- Hierarchy Parsing for Root Object Identification ---
- try:
- documents = load_unity_yaml(file_path)
- if not documents:
- print(f"Could not load YAML from {file_path.name} for hierarchy parsing.")
- continue
- raw_object_map = {int(doc.anchor.value): doc for doc in documents if hasattr(doc, 'anchor') and doc.anchor is not None}
- object_map = {file_id: convert_to_plain_python_types(obj) for file_id, obj in raw_object_map.items()}
- parser = HierarchyParser(object_map)
- root_object_ids = parser.get_root_object_ids()
-
- root_ids_list = [file_id for file_id, _ in root_object_ids]
- if root_ids_list:
- roots_output_path = asset_output_dir / "root_objects.json"
- write_json(root_ids_list, roots_output_path, indent=args.indent)
- print(f"Successfully saved root object list to {roots_output_path}")
- except Exception as e:
- print(f"Error during hierarchy parsing for {file_path.name}: {e}", file=sys.stderr)
- # --- Task 3: Process .asset files ---
- asset_files = find_files_by_extension(str(assets_dir), '.asset')
- print(f"\nFound {len(asset_files)} .asset files to process.")
- for file_path_str in asset_files:
- file_path = Path(file_path_str)
- print(f"\nProcessing Asset: {file_path.name}")
- relative_path = file_path.relative_to(input_dir)
- asset_output_dir = low_level_output_dir / relative_path
- try:
- asset_output_dir.mkdir(parents=True, exist_ok=True)
- except OSError as e:
- print(f"Error creating directory {asset_output_dir}: {e}", file=sys.stderr)
- continue
- try:
- documents = load_unity_yaml(file_path)
- if not documents:
- print(f"Skipped {file_path.name} as it's empty or could not be parsed.")
- continue
- print(f"Saving {len(documents)} objects from {file_path.name} to {asset_output_dir}")
- for doc in documents:
- if not hasattr(doc, 'anchor') or doc.anchor is None:
- continue
-
- file_id = int(doc.anchor.value)
- obj_data = convert_to_plain_python_types(doc)
-
- final_obj_data = {}
- for key, value in obj_data.items():
- if isinstance(value, dict):
- new_value = value.copy()
- new_value['fileID'] = file_id
- final_obj_data[key] = new_value
- else:
- final_obj_data[key] = value
- output_json_path = asset_output_dir / f"{file_id}.json"
- write_json(final_obj_data, output_json_path, indent=args.indent)
- except Exception as e:
- print(f"Error processing asset file {file_path.name}: {e}", file=sys.stderr)
- print("\nLow-level extraction complete.")
- if __name__ == "__main__":
- main()
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