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- using System;
- using System.Linq;
- using UnityEngine;
- using UnityEditor;
- using LLM.Editor.Helper;
- using JetBrains.Annotations;
- namespace LLM.Editor.Commands
- {
- [Serializable]
- public class AddComponentParams
- {
- public string scriptName;
- public string componentName;
- public string targetIdentifier;
- public string childPath; // Optional path to a child object, e.g., "Launcher/SpawnPoint"
- }
- [UsedImplicitly]
- public class AddComponentToAssetCommand : ICommand
- {
- private readonly AddComponentParams _params;
- public AddComponentToAssetCommand(string jsonParams)
- {
- _params = jsonParams?.FromJson<AddComponentParams>();
- }
- public CommandOutcome Execute(Data.CommandContext context)
- {
- if (_params == null || string.IsNullOrEmpty(_params.targetIdentifier) || (string.IsNullOrEmpty(_params.scriptName) && string.IsNullOrEmpty(_params.componentName)))
- {
- Debug.LogError("[AddComponentCommand] Invalid parameters. Target identifier and script name are required.");
- return CommandOutcome.Error;
- }
-
- _params.scriptName ??= _params.componentName;
- var targetObject = ResolveIdentifier(_params.targetIdentifier);
- if (!targetObject)
- {
- Debug.LogError($"[AddComponentCommand] Could not find target with identifier '{_params.targetIdentifier}'.");
- return CommandOutcome.Error;
- }
- var scriptType = GetTypeByName(_params.scriptName);
- if (scriptType == null)
- {
- Debug.LogError($"[AddComponentCommand] Could not find script type '{_params.scriptName}'. Did it compile?");
- return CommandOutcome.Error;
- }
-
- // Determine if we are adding to the root object or a child
- GameObject objectToAddComponentTo = null;
- if (targetObject is GameObject rootGo)
- {
- if (string.IsNullOrEmpty(_params.childPath))
- {
- objectToAddComponentTo = rootGo;
- }
- else
- {
- var childTransform = rootGo.transform.Find(_params.childPath);
- if (childTransform)
- {
- objectToAddComponentTo = childTransform.gameObject;
- }
- else
- {
- Debug.LogError($"[AddComponentCommand] Could not find child at path '{_params.childPath}' on target '{rootGo.name}'.");
- return CommandOutcome.Error;
- }
- }
- }
- if (!objectToAddComponentTo)
- {
- Debug.LogError($"[AddComponentCommand] Target '{targetObject.name}' is not a GameObject or the child path is invalid.");
- return CommandOutcome.Error;
- }
- // Handle whether we're editing a prefab asset or a scene instance
- if (PrefabUtility.IsPartOfPrefabAsset(objectToAddComponentTo))
- {
- var prefabPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(targetObject);
- var prefabContents = PrefabUtility.LoadPrefabContents(prefabPath);
-
- // Find the equivalent object within the loaded prefab contents
- var targetInPrefab = FindEquivalentObjectInPrefab(objectToAddComponentTo, prefabContents);
- if (targetInPrefab)
- {
- targetInPrefab.AddComponent(scriptType);
- PrefabUtility.SaveAsPrefabAsset(prefabContents, prefabPath);
- PrefabUtility.UnloadPrefabContents(prefabContents);
- Debug.Log($"[AddComponentCommand] Added component '{_params.scriptName}' to prefab at '{prefabPath}'.");
- }
- else
- {
- PrefabUtility.UnloadPrefabContents(prefabContents);
- Debug.LogError($"[AddComponentCommand] Could not find equivalent of '{objectToAddComponentTo.name}' in prefab contents.");
- return CommandOutcome.Error;
- }
- }
- else // It's a scene object
- {
- Undo.AddComponent(objectToAddComponentTo, scriptType);
- Debug.Log($"[AddComponentCommand] Added component '{_params.scriptName}' to scene object '{objectToAddComponentTo.name}'.");
- }
- return CommandOutcome.Success;
- }
-
- private static GameObject FindEquivalentObjectInPrefab(GameObject original, GameObject prefabRoot)
- {
- if (original.name == prefabRoot.name) return prefabRoot; // Simple case
- var originalPath = AnimationUtility.CalculateTransformPath(original.transform, original.transform.root);
- var foundChild = prefabRoot.transform.Find(originalPath);
- return foundChild ? foundChild.gameObject : null;
- }
- private static UnityEngine.Object ResolveIdentifier(string identifier)
- {
- if (string.IsNullOrEmpty(identifier)) return null;
- if (int.TryParse(identifier, out var instanceId))
- {
- return EditorUtility.InstanceIDToObject(instanceId);
- }
- var path = AssetDatabase.GUIDToAssetPath(identifier);
- return !string.IsNullOrEmpty(path) ? AssetDatabase.LoadAssetAtPath<GameObject>(path) : null;
- }
- private static Type GetTypeByName(string typeName)
- {
- return AppDomain.CurrentDomain.GetAssemblies().Select(assembly => assembly.GetType(typeName)).FirstOrDefault(type => type != null);
- }
- }
- }
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