DeleteGameObjectCommandTests.cs 3.8 KB

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  1. using NUnit.Framework;
  2. using UnityEngine;
  3. using UnityEngine.TestTools;
  4. using UnityEditor;
  5. using LLM.Editor.Commands;
  6. using LLM.Editor.Data;
  7. using LLM.Editor.Helper;
  8. namespace LLM.Editor.Tests.Unit
  9. {
  10. [TestFixture]
  11. public class DeleteGameObjectCommandTests
  12. {
  13. private GameObject _testObject;
  14. private CommandContext _context;
  15. [SetUp]
  16. public void SetUp()
  17. {
  18. _testObject = new GameObject("ObjectToDelete");
  19. _context = new CommandContext();
  20. }
  21. [TearDown]
  22. public void TearDown()
  23. {
  24. if (_testObject != null)
  25. {
  26. Object.DestroyImmediate(_testObject);
  27. }
  28. }
  29. [Test]
  30. public void Execute_WithValidTarget_DeletesGameObject()
  31. {
  32. // Arrange
  33. var parameters = new DeleteGameObjectParams { targetIdentifier = _testObject.GetInstanceID() };
  34. var command = new DeleteGameObjectCommand(parameters.ToJson());
  35. // Act
  36. var outcome = command.Execute(_context);
  37. // Assert
  38. // The '==' operator is overloaded by Unity to check for "faked null" after destruction.
  39. Assert.IsTrue(_testObject == null, "The test object should be null after destruction.");
  40. Assert.AreEqual(CommandOutcome.Success, outcome);
  41. Assert.IsNull(_context.ErrorMessage);
  42. }
  43. [Test]
  44. public void Execute_WithInvalidTargetId_ReturnsError()
  45. {
  46. // Arrange
  47. var invalidId = -1;
  48. var parameters = new DeleteGameObjectParams { targetIdentifier = invalidId };
  49. var command = new DeleteGameObjectCommand(parameters.ToJson());
  50. LogAssert.Expect(LogType.Error, $"[DeleteGameObjectCommand] Could not find GameObject with ID: {invalidId}");
  51. // Act
  52. var outcome = command.Execute(_context);
  53. // Assert
  54. Assert.AreEqual(CommandOutcome.Error, outcome);
  55. Assert.IsNotNull(_context.ErrorMessage);
  56. }
  57. [Test]
  58. public void Execute_WithZeroTargetId_ReturnsError()
  59. {
  60. // Arrange
  61. var parameters = new DeleteGameObjectParams { targetIdentifier = 0 };
  62. var command = new DeleteGameObjectCommand(parameters.ToJson());
  63. LogAssert.Expect(LogType.Error, "[DeleteGameObjectCommand] Invalid parameters: targetIdentifier is required.");
  64. // Act
  65. var outcome = command.Execute(_context);
  66. // Assert
  67. Assert.AreEqual(CommandOutcome.Error, outcome);
  68. Assert.IsNotNull(_context.ErrorMessage);
  69. }
  70. [Test]
  71. public void Execute_OnAssetObject_FailsSafetyCheckAndReturnsError()
  72. {
  73. // Arrange
  74. // Use a real asset, like the settings file for the analyzer, to test the safety check.
  75. var guids = AssetDatabase.FindAssets("t:ScriptableObject AnalyzerSettings");
  76. Assume.That(guids, Is.Not.Empty, "Required 'AnalyzerSettings.asset' not found for test.");
  77. var path = AssetDatabase.GUIDToAssetPath(guids[0]);
  78. var assetObject = AssetDatabase.LoadAssetAtPath<ScriptableObject>(path);
  79. var assetInstanceId = assetObject.GetInstanceID();
  80. var parameters = new DeleteGameObjectParams { targetIdentifier = assetInstanceId };
  81. var command = new DeleteGameObjectCommand(parameters.ToJson());
  82. LogAssert.Expect(LogType.Error, $"[DeleteGameObjectCommand] Safety check failed: Attempted to delete an asset, not a scene object. Path: {path}");
  83. // Act
  84. var outcome = command.Execute(_context);
  85. // Assert
  86. Assert.AreEqual(CommandOutcome.Error, outcome);
  87. Assert.IsNotNull(_context.ErrorMessage);
  88. }
  89. }
  90. }