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- using NUnit.Framework;
- using UnityEngine.SceneManagement;
- using UnityEditor.SceneManagement;
- using LLM.Editor.Analysis;
- namespace LLM.Editor.Tests.Unit
- {
- [TestFixture]
- public class ActiveSceneProviderTests
- {
- [Test]
- public void GetContext_ReturnsCorrectInfoForActiveScene()
- {
- // Arrange
- var provider = new ActiveSceneProvider();
- // Act
- var context = provider.GetContext(null, null);
- // Assert
- Assert.IsInstanceOf<ActiveSceneProvider.SceneInfo>(context);
- var sceneInfo = (ActiveSceneProvider.SceneInfo)context;
- // The name of a new, unsaved scene is empty
- Assert.AreEqual(string.Empty, sceneInfo.name);
- Assert.AreEqual(string.Empty, sceneInfo.path);
- Assert.IsTrue(sceneInfo.isValid);
- // A new scene is not dirty by default
- Assert.IsFalse(sceneInfo.isDirty);
- }
- }
- }
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