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- using System.Collections.Generic;
- namespace LLM.Editor.Data
- {
- /// <summary>
- /// A runtime class to pass temporary data between commands during execution.
- /// This does not get serialized.
- /// </summary>
- public class CommandContext
- {
- public object CurrentSubject { get; set; }
- public string ErrorMessage { get; set; }
-
- /// <summary>
- /// A map from a logical name (e.g., "MyNewCube") to a persistent identifier
- /// (e.g., a scene path "/MyNewCube" or an asset GUID).
- /// This allows commands to reference objects created in previous steps,
- /// even across domain reloads.
- /// </summary>
- public Dictionary<string, string> IdentifierMap { get; set; } = new();
-
- /// <summary>
- /// The current high-level plan provided by the LLM.
- /// This is populated by the UpdateWorkingContextCommand and displayed in the UI.
- /// </summary>
- public List<string> Plan { get; set; }
- }
- }
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