FindAssetsProvider.cs 3.5 KB

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  1. using System;
  2. using System.IO;
  3. using System.Linq;
  4. using UnityEditor;
  5. using UnityEngine;
  6. using Object = UnityEngine.Object;
  7. namespace LLM.Editor.Analysis
  8. {
  9. /// <summary>
  10. /// Finds assets in the project. Supports both standard AssetDatabase queries
  11. /// and file path glob patterns.
  12. /// </summary>
  13. public class FindAssetsProvider : IContextProvider
  14. {
  15. public class AssetInfo
  16. {
  17. public string guid;
  18. public string path;
  19. public string name;
  20. }
  21. public object GetContext(Object target, string qualifier)
  22. {
  23. if (string.IsNullOrEmpty(qualifier))
  24. {
  25. return "Error: A query string (qualifier) is required for FindAssets.";
  26. }
  27. // If the query contains wildcards or path separators, use glob search.
  28. if (qualifier.Contains("*") || qualifier.Contains("/"))
  29. {
  30. return FindAssetsByGlob(qualifier);
  31. }
  32. // Otherwise, use the default AssetDatabase search.
  33. return FindAssetsByQuery(qualifier);
  34. }
  35. private object FindAssetsByGlob(string pattern)
  36. {
  37. try
  38. {
  39. var assetsPath = Application.dataPath;
  40. var absolutePatternPath = Path.GetDirectoryName(Path.Combine(assetsPath, pattern));
  41. var searchPattern = Path.GetFileName(pattern);
  42. if (!Directory.Exists(absolutePatternPath))
  43. {
  44. return $"Error: Directory does not exist for glob pattern: {absolutePatternPath}";
  45. }
  46. var files = Directory.GetFiles(absolutePatternPath, searchPattern, SearchOption.AllDirectories);
  47. return files.Select(fullPath =>
  48. {
  49. // Make path relative to Assets folder
  50. var relativePath = "Assets" + fullPath.Substring(assetsPath.Length);
  51. var guid = AssetDatabase.AssetPathToGUID(relativePath);
  52. return new AssetInfo
  53. {
  54. guid = guid,
  55. path = relativePath,
  56. name = Path.GetFileName(relativePath)
  57. };
  58. }).Where(info => !string.IsNullOrEmpty(info.guid)).ToArray();
  59. }
  60. catch (Exception e)
  61. {
  62. return $"Error during glob search: {e.Message}";
  63. }
  64. }
  65. private object FindAssetsByQuery(string query)
  66. {
  67. var guids = AssetDatabase.FindAssets(query);
  68. if (guids != null && guids.Length > 0)
  69. {
  70. return guids.Select(guid =>
  71. {
  72. var path = AssetDatabase.GUIDToAssetPath(guid);
  73. return new AssetInfo
  74. {
  75. guid = guid,
  76. path = path,
  77. name = Path.GetFileName(path)
  78. };
  79. }).ToArray();
  80. }
  81. // Handle direct GUID lookup as a fallback
  82. if (query.Contains("guid:"))
  83. {
  84. var guid = query.Replace("guid:", "").Trim();
  85. var path = AssetDatabase.GUIDToAssetPath(guid);
  86. if (!string.IsNullOrEmpty(path))
  87. {
  88. return new[] { new AssetInfo { guid = guid, path = path, name = Path.GetFileName(path) } };
  89. }
  90. }
  91. return Array.Empty<AssetInfo>();
  92. }
  93. }
  94. }