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- using UnityEditor;
- using UnityEngine;
- namespace LLM.Editor.Analysis
- {
- /// <summary>
- /// Provides context about the current state of the Unity Editor (Play, Edit, Paused).
- /// </summary>
- public class EditorStateProvider : IContextProvider
- {
- public class EditorStateResult
- {
- public string currentState;
- }
-
- public object GetContext(Object target, string qualifier)
- {
- var state = "EditMode";
- if (EditorApplication.isPlaying)
- {
- state = EditorApplication.isPaused ? "Paused" : "PlayMode";
- }
- return new EditorStateResult { currentState = state };
- }
- }
- }
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