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- using UnityEngine;
- namespace LLM.Editor.Analysis
- {
- /// <summary>
- /// Defines a contract for a "tool" that can provide a specific piece of context
- /// about the Unity project.
- /// </summary>
- public interface IContextProvider
- {
- /// <summary>
- /// Gets a specific piece of context data.
- /// </summary>
- /// <param name="target">The primary Unity Object being queried, if applicable. Can be null.</param>
- /// <param name="qualifier">An optional string to provide more specific instructions.</param>
- /// <returns>The requested data, which will be serialized to JSON.</returns>
- public object GetContext(Object target, string qualifier);
- }
- }
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