PrefabProcessor.cs 1.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using AssetBank.Editor.SchemaConverter.Data.Input;
  4. namespace AssetBank.Editor.SchemaConverter.Processors
  5. {
  6. /// <summary>
  7. /// Handles the logic for processing PrefabInstance nodes.
  8. /// </summary>
  9. public static class PrefabProcessor
  10. {
  11. /// <summary>
  12. /// Creates a list of unique prefab GUIDs from all PrefabInstance nodes.
  13. /// </summary>
  14. /// <param name="prefabInstances">A list of all PrefabInstance nodes.</param>
  15. /// <returns>A list of unique GUID strings.</returns>
  16. public static (List<string> guids, List<string> warnings) Process(IReadOnlyList<OriginalNode> prefabInstances)
  17. {
  18. var warnings = new List<string>();
  19. var uniqueGuids = new HashSet<string>();
  20. foreach (var instance in prefabInstances)
  21. {
  22. var guid = instance.data?["PrefabInstance"]?["m_SourcePrefab"]?["guid"]?.ToString();
  23. if (!string.IsNullOrEmpty(guid))
  24. {
  25. uniqueGuids.Add(guid);
  26. }
  27. else
  28. {
  29. warnings.Add($"Found a PrefabInstance with anchor_id '{instance.anchor_id}' that is missing a source prefab GUID.");
  30. }
  31. }
  32. return (uniqueGuids.ToList(), warnings);
  33. }
  34. }
  35. }