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- using LLM.Editor.Helper;
- using UnityEngine;
- namespace AssetBank.Editor
- {
- public class Texture2DSerializer : UnityAssetSerializer<Texture2D>
- {
- public string Serialize(Texture2D asset)
- {
- var textureData = new TextureData();
- return textureData.ToJson();
- }
- }
- public class TextureData
- {
-
- }
- }
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