using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace AssetBank.Editor.SchemaConverter.Data.Output
{
///
/// The root object of the final, structured JSON output.
///
public class SceneGraph
{
[JsonProperty(Order = 1)]
public Metadata metadata;
// [JsonProperty(Order = 2)]
// public JObject scene_data;
[JsonProperty(Order = 3)]
public List prefabs;
[JsonProperty(Order = 4)]
public List hierarchy;
}
}