using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace AssetBank.Editor.SchemaConverter.Data.Output { /// /// The root object of the final, structured JSON output. /// public class SceneGraph { [JsonProperty(Order = 1)] public Metadata metadata; // [JsonProperty(Order = 2)] // public JObject scene_data; [JsonProperty(Order = 3)] public List prefabs; [JsonProperty(Order = 4)] public List hierarchy; } }