import argparse import sys import json from pathlib import Path # Add the utils directory to the Python path utils_path = Path(__file__).parent / 'utils' sys.path.append(str(utils_path)) from file_utils import find_files_by_extension from deep_parser import parse_scene_or_prefab def main(): """ Main function to run the low-level data extraction process. """ parser = argparse.ArgumentParser( description="Generates a deeply detailed, per-GameObject breakdown of scenes and prefabs." ) parser.add_argument( "--input", type=str, required=True, help="The root directory of the target Unity project." ) parser.add_argument( "--output", type=str, required=True, help="The directory where the generated output folder will be saved." ) args = parser.parse_args() input_dir = Path(args.input).resolve() output_dir = Path(args.output).resolve() if not input_dir.is_dir(): print(f"Error: Input path '{input_dir}' is not a valid directory.", file=sys.stderr) sys.exit(1) # Create the main output folder, named "LowLevel" low_level_output_dir = output_dir / "LowLevel" try: low_level_output_dir.mkdir(parents=True, exist_ok=True) print(f"Output will be saved to: {low_level_output_dir}") except OSError as e: print(f"Error: Could not create output directory '{low_level_output_dir}'. {e}", file=sys.stderr) sys.exit(1) # --- Orchestration --- assets_dir = input_dir / "Assets" if not assets_dir.is_dir(): print(f"Error: 'Assets' directory not found in '{input_dir}'.", file=sys.stderr) return scene_files = find_files_by_extension(str(assets_dir), '.unity') prefab_files = find_files_by_extension(str(assets_dir), '.prefab') files_to_process = scene_files + prefab_files print(f"\nFound {len(files_to_process)} scene/prefab files to process.") for file_path_str in files_to_process: file_path = Path(file_path_str) print(f"\nProcessing: {file_path.name}") gameobject_list = parse_scene_or_prefab(str(file_path)) if gameobject_list: # Create the output subdirectory for this asset relative_path = file_path.relative_to(input_dir) asset_output_dir = low_level_output_dir / relative_path try: asset_output_dir.mkdir(parents=True, exist_ok=True) except OSError as e: print(f"Error creating directory {asset_output_dir}: {e}", file=sys.stderr) continue print(f"Saving {len(gameobject_list)} GameObjects to {asset_output_dir}") for go_data in gameobject_list: file_id = go_data.get('fileID') if file_id: output_json_path = asset_output_dir / f"{file_id}.json" try: with open(output_json_path, 'w', encoding='utf-8') as f: json.dump(go_data, f, separators=(',', ':')) except IOError as e: print(f"Error writing to {output_json_path}: {e}", file=sys.stderr) else: print(f"Skipped {file_path.name} as deep parsing failed.") print("\nLow-level extraction complete.") if __name__ == "__main__": main()