using UnityEngine; namespace LLM.Editor.Analysis { /// /// Provides access to Unity's project-wide settings assets. /// Note: This is a basic implementation. A full version would require /// specific logic for each settings type (Physics, Time, etc.). /// public class ProjectSettingsProvider : IContextProvider { public object GetContext(Object target, string qualifier) { if (string.IsNullOrEmpty(qualifier)) { return "Error: A settings type (qualifier) is required (e.g., 'Physics', 'Time')."; } // A real implementation would have a switch statement or dictionary // to handle different settings types and serialize them appropriately. switch (qualifier.ToLower()) { case "physics": return new { Physics.gravity, Physics.defaultSolverIterations // Add other relevant physics settings here }; case "time": return new { Time.fixedDeltaTime, maximumAllowedTimestep = Time.maximumDeltaTime // Add other relevant time settings here }; default: return $"Error: Project settings for '{qualifier}' are not supported yet."; } } } }