using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace LLM.Editor.Client
{
///
/// Defines a common contract for API clients that can communicate with an LLM.
/// This allows for swapping between different clients, such as a real one (Gemini)
/// and a mock one for testing.
///
public interface ILlmApiClient
{
public Task Initialize();
public Task SendPrompt(string prompt, List