using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; namespace LLM.Editor.Analysis { /// /// Provides context about the currently active scene in the editor. /// public class ActiveSceneProvider : IContextProvider { public class SceneInfo { public string name; public string path; public bool isDirty; public bool isValid; } public object GetContext(Object target, string qualifier) { var activeScene = SceneManager.GetActiveScene(); return new SceneInfo { name = activeScene.name, path = activeScene.path, isDirty = activeScene.isDirty, isValid = activeScene.IsValid() }; } } }