import argparse import sys import shutil from pathlib import Path # Add the utils directory to the Python path utils_path = Path(__file__).parent.parent / 'utils' sys.path.append(str(utils_path)) from file_utils import find_files_by_extension def main(): parser = argparse.ArgumentParser(description="Copies all shader files (.shader, .shadergraph) to the target directory.") parser.add_argument("--input", type=str, required=True, help="The root directory of the target Unity project.") parser.add_argument("--output", type=str, required=True, help="The directory where the output will be saved.") args = parser.parse_args() input_dir = Path(args.input).resolve() output_dir = Path(args.output).resolve() assets_dir = input_dir / "Assets" output_assets_dir = output_dir / "Assets" if not assets_dir.is_dir(): return shader_files = find_files_by_extension(str(assets_dir), '.shader') shader_graph_files = find_files_by_extension(str(assets_dir), '.shadergraph') files_to_copy = shader_files + shader_graph_files if not files_to_copy: print("No shader files found to copy.") return print(f"\n--- Starting Shader Handling ---") print(f"Found {len(files_to_copy)} shader files to copy.") for file_path_str in files_to_copy: file_path = Path(file_path_str) relative_path = file_path.relative_to(assets_dir) destination_path = output_assets_dir / relative_path destination_path.parent.mkdir(parents=True, exist_ok=True) try: shutil.copy(file_path, destination_path) except IOError as e: print(f"Error copying {file_path} to {destination_path}: {e}", file=sys.stderr) print("Shader copying complete.") if __name__ == "__main__": main()