using UnityEngine;

namespace LLM.Editor.Analysis
{
    /// <summary>
    /// Provides access to Unity's project-wide settings assets.
    /// Note: This is a basic implementation. A full version would require
    /// specific logic for each settings type (Physics, Time, etc.).
    /// </summary>
    public class ProjectSettingsProvider : IContextProvider
    {
        public object GetContext(Object target, string qualifier)
        {
            if (string.IsNullOrEmpty(qualifier))
            {
                return "Error: A settings type (qualifier) is required (e.g., 'Physics', 'Time').";
            }

            // A real implementation would have a switch statement or dictionary
            // to handle different settings types and serialize them appropriately.
            switch (qualifier.ToLower())
            {
                case "physics":
                    return new
                    {
                        Physics.gravity, Physics.defaultSolverIterations
                        // Add other relevant physics settings here
                    };
                case "time":
                    return new
                    {
                        Time.fixedDeltaTime,
                        maximumAllowedTimestep = Time.maximumDeltaTime
                        // Add other relevant time settings here
                    };
                default:
                    return $"Error: Project settings for '{qualifier}' are not supported yet.";
            }
        }
    }
}