using System;
using UnityEngine;
using UnityEditor;
using LLM.Editor.Helper;
using JetBrains.Annotations;

namespace LLM.Editor.Commands
{
    [Serializable]
    public class CreateGameObjectParams
    {
        public string gameObjectName;
        public string primitiveType; // Optional: e.g., "Cube", "Sphere", "Capsule"
    }

    [UsedImplicitly]
    public class CreateGameObjectCommand : ICommand
    {
        private readonly CreateGameObjectParams _params;

        public CreateGameObjectCommand(string jsonParams)
        {
            _params = jsonParams?.FromJson<CreateGameObjectParams>();
        }

        public CommandOutcome Execute(Data.CommandContext context)
        {
            if (_params == null || string.IsNullOrEmpty(_params.gameObjectName))
            {
                Debug.LogError("[CreateGameObjectCommand] Invalid parameters. A name for the GameObject is required.");
                return CommandOutcome.Error;
            }

            GameObject newGameObject;

            if (string.IsNullOrEmpty(_params.primitiveType))
            {
                // Create an empty GameObject if no primitive type is specified
                newGameObject = new GameObject(_params.gameObjectName);
            }
            else
            {
                // Create a primitive GameObject if a type is specified
                try
                {
                    var type = (PrimitiveType)Enum.Parse(typeof(PrimitiveType), _params.primitiveType, true);
                    newGameObject = GameObject.CreatePrimitive(type);
                    newGameObject.name = _params.gameObjectName;
                }
                catch (ArgumentException)
                {
                    Debug.LogError($"[CreateGameObjectCommand] Invalid primitive type: '{_params.primitiveType}'. Valid types are Cube, Sphere, Capsule, Cylinder, Plane, Quad.");
                    return CommandOutcome.Error;
                }
            }
            
            Undo.RegisterCreatedObjectUndo(newGameObject, $"Create {newGameObject.name}");
            
            // Set the new object as the current subject so other commands can modify it
            context.CurrentSubject = newGameObject;
            
            Selection.activeGameObject = newGameObject;

            Debug.Log($"[CreateGameObjectCommand] Successfully created new GameObject named '{newGameObject.name}'.");
            return CommandOutcome.Success;
        }
    }
}
