AssetImportWorker1.log 19 KB

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  1. Unity Editor version: 6000.2.0b3 (4504a57e80f0)
  2. Branch: 6000.2/staging
  3. Build type: Release
  4. Batch mode: YES
  5. macOS version: Version 15.4.1 (Build 24E263)
  6. Darwin version: 24.4.0
  7. Architecture: arm64
  8. Running under Rosetta: NO
  9. Available memory: 16384 MB
  10. Date: 2025-06-27T12:13:34Z
  11. Using pre-set license
  12. COMMAND LINE ARGUMENTS:
  13. /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MacOS/Unity
  14. -adb2
  15. -batchMode
  16. -noUpm
  17. -name
  18. AssetImportWorker1
  19. -projectPath
  20. /Users/akashnaskar/Documents/GitHub/new-git
  21. -logFile
  22. Logs/AssetImportWorker1.log
  23. -srvPort
  24. 54563
  25. -job-worker-count
  26. 4
  27. -background-job-worker-count
  28. 8
  29. -gc-helper-count
  30. 1
  31. -name AssetImport
  32. Successfully changed project path to: /Users/akashnaskar/Documents/GitHub/new-git
  33. /Users/akashnaskar/Documents/GitHub/new-git
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-allocator-temp-initial-block-size-main=262144"
  36. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  37. "memorysetup-bucket-allocator-granularity=16"
  38. "memorysetup-bucket-allocator-bucket-count=8"
  39. "memorysetup-bucket-allocator-block-size=33554432"
  40. "memorysetup-bucket-allocator-block-count=8"
  41. "memorysetup-main-allocator-block-size=16777216"
  42. "memorysetup-thread-allocator-block-size=16777216"
  43. "memorysetup-gfx-main-allocator-block-size=16777216"
  44. "memorysetup-gfx-thread-allocator-block-size=16777216"
  45. "memorysetup-cache-allocator-block-size=4194304"
  46. "memorysetup-typetree-allocator-block-size=2097152"
  47. "memorysetup-profiler-bucket-allocator-granularity=16"
  48. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  49. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  50. "memorysetup-profiler-bucket-allocator-block-count=8"
  51. "memorysetup-profiler-allocator-block-size=16777216"
  52. "memorysetup-profiler-editor-allocator-block-size=1048576"
  53. "memorysetup-temp-allocator-size-main=16777216"
  54. "memorysetup-job-temp-allocator-block-size=2097152"
  55. "memorysetup-job-temp-allocator-block-size-background=1048576"
  56. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  57. "memorysetup-temp-allocator-size-background-worker=32768"
  58. "memorysetup-temp-allocator-size-job-worker=262144"
  59. "memorysetup-temp-allocator-size-preload-manager=33554432"
  60. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  61. "memorysetup-temp-allocator-size-audio-worker=65536"
  62. "memorysetup-temp-allocator-size-cloud-worker=32768"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  67. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  68. "memorysetup-temp-allocator-size-gfx=262144"
  69. Player connection [8658848896] Target information:
  70. Player connection [8658848896] * "[IP] 192.168.68.124 [Port] 0 [Flags] 2 [Guid] 744996272 [EditorId] 744996272 [Version] 1048832 [Id] OSXEditor(0,MacBook-Pro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
  71. Player connection [8658848896] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [8658848896] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 4
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 2.25 ms, found 1 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.2.0b3 (4504a57e80f0)
  87. [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path /Users/akashnaskar/Documents/GitHub/new-git/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. preferred device: Apple M1 Pro (high power)
  91. Metal devices available: 1
  92. 0: Apple M1 Pro (high power)
  93. Using device Apple M1 Pro (high power)
  94. Initializing Metal device caps: Apple M1 Pro
  95. Mac GPU Family: 2
  96. Apple GPU Family: 7
  97. MSL Version: 3.0
  98. Has Float MSAA: 1
  99. Has Float Filtering: 1
  100. ReadWrite Texture Tier: 2
  101. Initialize mono
  102. Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Managed'
  103. Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
  104. Mono config path = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/etc'
  105. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56161
  106. Begin MonoManager ReloadAssembly
  107. Registering precompiled unity dll's ...
  108. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
  109. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  110. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  111. Registered in 0.002334 seconds.
  112. - Loaded All Assemblies, in 0.294 seconds
  113. [usbmuxd] Start listen thread
  114. [usbmuxd] Listen thread started
  115. [usbmuxd] Send listen message
  116. Native extension for iOS target not found
  117. Native extension for Android target not found
  118. Android Extension - Scanning For ADB Devices 77 ms
  119. Native extension for OSXStandalone target not found
  120. Mono: successfully reloaded assembly
  121. - Finished resetting the current domain, in 0.427 seconds
  122. Domain Reload Profiling: 721ms
  123. BeginReloadAssembly (86ms)
  124. ExecutionOrderSort (0ms)
  125. DisableScriptedObjects (0ms)
  126. BackupInstance (0ms)
  127. ReleaseScriptingObjects (0ms)
  128. CreateAndSetChildDomain (0ms)
  129. RebuildCommonClasses (27ms)
  130. RebuildNativeTypeToScriptingClass (9ms)
  131. initialDomainReloadingComplete (32ms)
  132. LoadAllAssembliesAndSetupDomain (138ms)
  133. LoadAssemblies (87ms)
  134. RebuildTransferFunctionScriptingTraits (0ms)
  135. AnalyzeDomain (134ms)
  136. TypeCache.Refresh (133ms)
  137. TypeCache.ScanAssembly (120ms)
  138. BuildScriptInfoCaches (0ms)
  139. ResolveRequiredComponents (0ms)
  140. FinalizeReload (428ms)
  141. ReleaseScriptCaches (0ms)
  142. RebuildScriptCaches (0ms)
  143. SetupLoadedEditorAssemblies (400ms)
  144. LogAssemblyErrors (0ms)
  145. InitializePlatformSupportModulesInManaged (216ms)
  146. SetLoadedEditorAssemblies (4ms)
  147. BeforeProcessingInitializeOnLoad (54ms)
  148. ProcessInitializeOnLoadAttributes (85ms)
  149. ProcessInitializeOnLoadMethodAttributes (41ms)
  150. AfterProcessingInitializeOnLoad (0ms)
  151. EditorAssembliesLoaded (0ms)
  152. ExecutionOrderSort2 (0ms)
  153. AwakeInstancesAfterBackupRestoration (0ms)
  154. ========================================================================
  155. Worker process is ready to serve import requests
  156. Import Worker Mode flag is 0x00
  157. Begin MonoManager ReloadAssembly
  158. - Loaded All Assemblies, in 0.474 seconds
  159. Refreshing native plugins compatible for Editor in 0.30 ms, found 1 plugins.
  160. Native extension for iOS target not found
  161. Native extension for Android target not found
  162. Native extension for OSXStandalone target not found
  163. Refreshing native plugins compatible for Editor in 0.32 ms, found 1 plugins.
  164. Mono: successfully reloaded assembly
  165. - Finished resetting the current domain, in 0.514 seconds
  166. Domain Reload Profiling: 988ms
  167. BeginReloadAssembly (117ms)
  168. ExecutionOrderSort (0ms)
  169. DisableScriptedObjects (4ms)
  170. BackupInstance (0ms)
  171. ReleaseScriptingObjects (0ms)
  172. CreateAndSetChildDomain (47ms)
  173. RebuildCommonClasses (30ms)
  174. RebuildNativeTypeToScriptingClass (9ms)
  175. initialDomainReloadingComplete (16ms)
  176. LoadAllAssembliesAndSetupDomain (301ms)
  177. LoadAssemblies (235ms)
  178. RebuildTransferFunctionScriptingTraits (0ms)
  179. AnalyzeDomain (102ms)
  180. TypeCache.Refresh (82ms)
  181. TypeCache.ScanAssembly (71ms)
  182. BuildScriptInfoCaches (13ms)
  183. ResolveRequiredComponents (6ms)
  184. FinalizeReload (515ms)
  185. ReleaseScriptCaches (0ms)
  186. RebuildScriptCaches (0ms)
  187. SetupLoadedEditorAssemblies (300ms)
  188. LogAssemblyErrors (0ms)
  189. InitializePlatformSupportModulesInManaged (12ms)
  190. SetLoadedEditorAssemblies (3ms)
  191. BeforeProcessingInitializeOnLoad (83ms)
  192. ProcessInitializeOnLoadAttributes (171ms)
  193. ProcessInitializeOnLoadMethodAttributes (31ms)
  194. AfterProcessingInitializeOnLoad (1ms)
  195. EditorAssembliesLoaded (0ms)
  196. ExecutionOrderSort2 (0ms)
  197. AwakeInstancesAfterBackupRestoration (5ms)
  198. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  199. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  200. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  201. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  202. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  203. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  204. Launching external process: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Tools/UnityShaderCompiler
  205. Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds
  206. Refreshing native plugins compatible for Editor in 0.59 ms, found 1 plugins.
  207. Preloading 0 native plugins for Editor in 0.00 ms.
  208. Unloading 239 Unused Serialized files (Serialized files now loaded: 0)
  209. Unloading 3161 unused Assets / (4.1 MB). Loaded Objects now: 5846.
  210. Memory consumption went from 139.3 MB to 135.2 MB.
  211. Total: 5.226833 ms (FindLiveObjects: 0.327791 ms CreateObjectMapping: 0.149500 ms MarkObjects: 3.657583 ms DeleteObjects: 1.090833 ms)
  212. ========================================================================
  213. Received Import Request.
  214. Time since last request: 69290.852372 seconds.
  215. path: Assets
  216. artifactKey: Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  217. Start importing Assets using Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fa1d5d9d7311b80ba4a397b5b86502e5') in 0.003674625 seconds
  218. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  219. ========================================================================
  220. Received Prepare
  221. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  222. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  223. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  224. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  225. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  226. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  227. Refreshing native plugins compatible for Editor in 0.32 ms, found 1 plugins.
  228. Preloading 0 native plugins for Editor in 0.00 ms.
  229. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  230. Unloading 3223 unused Assets / (2.0 MB). Loaded Objects now: 5920.
  231. Memory consumption went from 106.4 MB to 104.4 MB.
  232. Total: 7.207875 ms (FindLiveObjects: 0.795875 ms CreateObjectMapping: 0.360458 ms MarkObjects: 5.277708 ms DeleteObjects: 0.772542 ms)
  233. Prepare: number of updated asset objects reloaded= 0
  234. ========================================================================
  235. Received Prepare
  236. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  237. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  238. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  239. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  240. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  241. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  242. Refreshing native plugins compatible for Editor in 0.35 ms, found 1 plugins.
  243. Preloading 0 native plugins for Editor in 0.00 ms.
  244. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  245. Unloading 3214 unused Assets / (3.1 MB). Loaded Objects now: 5911.
  246. Memory consumption went from 106.3 MB to 103.3 MB.
  247. Total: 16.482167 ms (FindLiveObjects: 0.521334 ms CreateObjectMapping: 0.145916 ms MarkObjects: 14.913250 ms DeleteObjects: 0.901042 ms)
  248. Prepare: number of updated asset objects reloaded= 0
  249. ========================================================================
  250. Received Prepare
  251. Begin MonoManager ReloadAssembly
  252. Thread 0x327fc7000 may have been prematurely finalized
  253. - Loaded All Assemblies, in 0.529 seconds
  254. Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins.
  255. Assertion failed on expression: 'pred(*previous, *i)'
  256. Assertion failed on expression: 'pred(*previous, *i)'
  257. Native extension for iOS target not found
  258. Native extension for Android target not found
  259. Native extension for OSXStandalone target not found
  260. Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins.
  261. Mono: successfully reloaded assembly
  262. - Finished resetting the current domain, in 0.485 seconds
  263. Domain Reload Profiling: 1015ms
  264. BeginReloadAssembly (169ms)
  265. ExecutionOrderSort (0ms)
  266. DisableScriptedObjects (6ms)
  267. BackupInstance (0ms)
  268. ReleaseScriptingObjects (0ms)
  269. CreateAndSetChildDomain (56ms)
  270. RebuildCommonClasses (29ms)
  271. RebuildNativeTypeToScriptingClass (10ms)
  272. initialDomainReloadingComplete (21ms)
  273. LoadAllAssembliesAndSetupDomain (300ms)
  274. LoadAssemblies (239ms)
  275. RebuildTransferFunctionScriptingTraits (0ms)
  276. AnalyzeDomain (106ms)
  277. TypeCache.Refresh (65ms)
  278. TypeCache.ScanAssembly (54ms)
  279. BuildScriptInfoCaches (33ms)
  280. ResolveRequiredComponents (6ms)
  281. FinalizeReload (485ms)
  282. ReleaseScriptCaches (0ms)
  283. RebuildScriptCaches (0ms)
  284. SetupLoadedEditorAssemblies (325ms)
  285. LogAssemblyErrors (0ms)
  286. InitializePlatformSupportModulesInManaged (13ms)
  287. SetLoadedEditorAssemblies (4ms)
  288. BeforeProcessingInitializeOnLoad (92ms)
  289. ProcessInitializeOnLoadAttributes (184ms)
  290. ProcessInitializeOnLoadMethodAttributes (32ms)
  291. AfterProcessingInitializeOnLoad (1ms)
  292. EditorAssembliesLoaded (0ms)
  293. ExecutionOrderSort2 (0ms)
  294. AwakeInstancesAfterBackupRestoration (11ms)
  295. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  296. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  297. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  298. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  299. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  300. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  301. Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins.
  302. Preloading 0 native plugins for Editor in 0.00 ms.
  303. Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
  304. Unloading 3222 unused Assets / (2.7 MB). Loaded Objects now: 5925.
  305. Memory consumption went from 122.8 MB to 120.2 MB.
  306. Total: 5.850666 ms (FindLiveObjects: 0.324083 ms CreateObjectMapping: 0.208709 ms MarkObjects: 4.349542 ms DeleteObjects: 0.967666 ms)
  307. Prepare: number of updated asset objects reloaded= 0
  308. ========================================================================
  309. Received Prepare
  310. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  311. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  312. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  313. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  314. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  315. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  316. Refreshing native plugins compatible for Editor in 0.33 ms, found 1 plugins.
  317. Preloading 0 native plugins for Editor in 0.00 ms.
  318. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  319. Unloading 3214 unused Assets / (3.2 MB). Loaded Objects now: 5925.
  320. Memory consumption went from 112.2 MB to 109.0 MB.
  321. Total: 21.459833 ms (FindLiveObjects: 0.427083 ms CreateObjectMapping: 0.129125 ms MarkObjects: 19.993833 ms DeleteObjects: 0.909000 ms)
  322. Prepare: number of updated asset objects reloaded= 0
  323. ========================================================================
  324. Received Prepare
  325. Begin MonoManager ReloadAssembly
  326. Thread 0x16b39f000 may have been prematurely finalized
  327. - Loaded All Assemblies, in 0.446 seconds
  328. Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins.
  329. Assertion failed on expression: 'pred(*previous, *i)'
  330. Assertion failed on expression: 'pred(*previous, *i)'
  331. Native extension for iOS target not found
  332. Native extension for Android target not found
  333. Native extension for OSXStandalone target not found
  334. Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins.
  335. Mono: successfully reloaded assembly
  336. - Finished resetting the current domain, in 0.483 seconds
  337. Domain Reload Profiling: 931ms
  338. BeginReloadAssembly (144ms)
  339. ExecutionOrderSort (0ms)
  340. DisableScriptedObjects (5ms)
  341. BackupInstance (0ms)
  342. ReleaseScriptingObjects (0ms)
  343. CreateAndSetChildDomain (53ms)
  344. RebuildCommonClasses (29ms)
  345. RebuildNativeTypeToScriptingClass (10ms)
  346. initialDomainReloadingComplete (16ms)
  347. LoadAllAssembliesAndSetupDomain (248ms)
  348. LoadAssemblies (214ms)
  349. RebuildTransferFunctionScriptingTraits (0ms)
  350. AnalyzeDomain (75ms)
  351. TypeCache.Refresh (8ms)
  352. TypeCache.ScanAssembly (0ms)
  353. BuildScriptInfoCaches (59ms)
  354. ResolveRequiredComponents (6ms)
  355. FinalizeReload (483ms)
  356. ReleaseScriptCaches (0ms)
  357. RebuildScriptCaches (0ms)
  358. SetupLoadedEditorAssemblies (333ms)
  359. LogAssemblyErrors (0ms)
  360. InitializePlatformSupportModulesInManaged (13ms)
  361. SetLoadedEditorAssemblies (4ms)
  362. BeforeProcessingInitializeOnLoad (93ms)
  363. ProcessInitializeOnLoadAttributes (188ms)
  364. ProcessInitializeOnLoadMethodAttributes (34ms)
  365. AfterProcessingInitializeOnLoad (1ms)
  366. EditorAssembliesLoaded (0ms)
  367. ExecutionOrderSort2 (0ms)
  368. AwakeInstancesAfterBackupRestoration (10ms)
  369. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  370. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  371. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  372. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  373. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  374. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  375. Refreshing native plugins compatible for Editor in 0.33 ms, found 1 plugins.
  376. Preloading 0 native plugins for Editor in 0.00 ms.
  377. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  378. Unloading 3222 unused Assets / (3.1 MB). Loaded Objects now: 5927.
  379. Memory consumption went from 121.1 MB to 118.0 MB.
  380. Total: 4.705875 ms (FindLiveObjects: 0.242792 ms CreateObjectMapping: 0.126833 ms MarkObjects: 3.568333 ms DeleteObjects: 0.767583 ms)
  381. Prepare: number of updated asset objects reloaded= 0