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- Unity Editor version: 6000.2.0b3 (4504a57e80f0)
- Branch: 6000.2/staging
- Build type: Release
- Batch mode: YES
- macOS version: Version 15.4.1 (Build 24E263)
- Darwin version: 24.4.0
- Architecture: arm64
- Running under Rosetta: NO
- Available memory: 16384 MB
- Date: 2025-06-27T12:13:34Z
- Using pre-set license
- COMMAND LINE ARGUMENTS:
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- -adb2
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- Successfully changed project path to: /Users/akashnaskar/Documents/GitHub/new-git
- /Users/akashnaskar/Documents/GitHub/new-git
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- Player connection [8658848896] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [8658848896] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 4
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
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- Apple GPU Family: 7
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- Initialize mono
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- Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
- Mono config path = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56161
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- Registering precompiled unity dll's ...
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- [usbmuxd] Start listen thread
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- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- Launching external process: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Tools/UnityShaderCompiler
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- Unloading 239 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3161 unused Assets / (4.1 MB). Loaded Objects now: 5846.
- Memory consumption went from 139.3 MB to 135.2 MB.
- Total: 5.226833 ms (FindLiveObjects: 0.327791 ms CreateObjectMapping: 0.149500 ms MarkObjects: 3.657583 ms DeleteObjects: 1.090833 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 69290.852372 seconds.
- path: Assets
- artifactKey: Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets using Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fa1d5d9d7311b80ba4a397b5b86502e5') in 0.003674625 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
- ========================================================================
- Received Prepare
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
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- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
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- Memory consumption went from 106.3 MB to 103.3 MB.
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- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
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- Assertion failed on expression: 'pred(*previous, *i)'
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- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
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- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
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- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
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- Assertion failed on expression: 'pred(*previous, *i)'
- Assertion failed on expression: 'pred(*previous, *i)'
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- Native extension for OSXStandalone target not found
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- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
- WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3222 unused Assets / (3.1 MB). Loaded Objects now: 5927.
- Memory consumption went from 121.1 MB to 118.0 MB.
- Total: 4.705875 ms (FindLiveObjects: 0.242792 ms CreateObjectMapping: 0.126833 ms MarkObjects: 3.568333 ms DeleteObjects: 0.767583 ms)
- Prepare: number of updated asset objects reloaded= 0
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