AssetImportWorker0.log 22 KB

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  1. Unity Editor version: 6000.2.0b3 (4504a57e80f0)
  2. Branch: 6000.2/staging
  3. Build type: Release
  4. Batch mode: YES
  5. macOS version: Version 15.4.1 (Build 24E263)
  6. Darwin version: 24.4.0
  7. Architecture: arm64
  8. Running under Rosetta: NO
  9. Available memory: 16384 MB
  10. Date: 2025-06-27T12:13:34Z
  11. Using pre-set license
  12. COMMAND LINE ARGUMENTS:
  13. /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MacOS/Unity
  14. -adb2
  15. -batchMode
  16. -noUpm
  17. -name
  18. AssetImportWorker0
  19. -projectPath
  20. /Users/akashnaskar/Documents/GitHub/new-git
  21. -logFile
  22. Logs/AssetImportWorker0.log
  23. -srvPort
  24. 54563
  25. -job-worker-count
  26. 4
  27. -background-job-worker-count
  28. 8
  29. -gc-helper-count
  30. 1
  31. -name AssetImport
  32. Successfully changed project path to: /Users/akashnaskar/Documents/GitHub/new-git
  33. /Users/akashnaskar/Documents/GitHub/new-git
  34. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  35. "memorysetup-allocator-temp-initial-block-size-main=262144"
  36. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  37. "memorysetup-bucket-allocator-granularity=16"
  38. "memorysetup-bucket-allocator-bucket-count=8"
  39. "memorysetup-bucket-allocator-block-size=33554432"
  40. "memorysetup-bucket-allocator-block-count=8"
  41. "memorysetup-main-allocator-block-size=16777216"
  42. "memorysetup-thread-allocator-block-size=16777216"
  43. "memorysetup-gfx-main-allocator-block-size=16777216"
  44. "memorysetup-gfx-thread-allocator-block-size=16777216"
  45. "memorysetup-cache-allocator-block-size=4194304"
  46. "memorysetup-typetree-allocator-block-size=2097152"
  47. "memorysetup-profiler-bucket-allocator-granularity=16"
  48. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  49. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  50. "memorysetup-profiler-bucket-allocator-block-count=8"
  51. "memorysetup-profiler-allocator-block-size=16777216"
  52. "memorysetup-profiler-editor-allocator-block-size=1048576"
  53. "memorysetup-temp-allocator-size-main=16777216"
  54. "memorysetup-job-temp-allocator-block-size=2097152"
  55. "memorysetup-job-temp-allocator-block-size-background=1048576"
  56. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  57. "memorysetup-temp-allocator-size-background-worker=32768"
  58. "memorysetup-temp-allocator-size-job-worker=262144"
  59. "memorysetup-temp-allocator-size-preload-manager=33554432"
  60. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  61. "memorysetup-temp-allocator-size-audio-worker=65536"
  62. "memorysetup-temp-allocator-size-cloud-worker=32768"
  63. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  64. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  65. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  66. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  67. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  68. "memorysetup-temp-allocator-size-gfx=262144"
  69. Player connection [8658848896] Target information:
  70. Player connection [8658848896] * "[IP] 192.168.68.124 [Port] 0 [Flags] 2 [Guid] 1796206363 [EditorId] 1796206363 [Version] 1048832 [Id] OSXEditor(0,MacBook-Pro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
  71. Player connection [8658848896] Host joined multi-casting on [225.0.0.222:54997]...
  72. Player connection [8658848896] Host joined alternative multi-casting on [225.0.0.222:34997]...
  73. JobSystem: Creating JobQueue using job-worker-count value 4
  74. Input System module state changed to: Initialized.
  75. [Physics::Module] Initialized fallback backend.
  76. [Physics::Module] Id: 0xdecafbad
  77. Library Redirect Path: Library/
  78. [Physics::Module] Selected backend.
  79. [Physics::Module] Name: PhysX
  80. [Physics::Module] Id: 0xf2b8ea05
  81. [Physics::Module] SDK Version: 4.1.2
  82. [Physics::Module] Integration Version: 1.0.0
  83. [Physics::Module] Threading Mode: Multi-Threaded
  84. Refreshing native plugins compatible for Editor in 2.23 ms, found 1 plugins.
  85. Preloading 0 native plugins for Editor in 0.00 ms.
  86. Initialize engine version: 6000.2.0b3 (4504a57e80f0)
  87. [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Resources/UnitySubsystems
  88. [Subsystems] Discovering subsystems at path /Users/akashnaskar/Documents/GitHub/new-git/Assets
  89. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  90. preferred device: Apple M1 Pro (high power)
  91. Metal devices available: 1
  92. 0: Apple M1 Pro (high power)
  93. Using device Apple M1 Pro (high power)
  94. Initializing Metal device caps: Apple M1 Pro
  95. Mac GPU Family: 2
  96. Apple GPU Family: 7
  97. MSL Version: 3.0
  98. Has Float MSAA: 1
  99. Has Float Filtering: 1
  100. ReadWrite Texture Tier: 2
  101. Initialize mono
  102. Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Managed'
  103. Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
  104. Mono config path = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/etc'
  105. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56159
  106. Begin MonoManager ReloadAssembly
  107. Registering precompiled unity dll's ...
  108. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
  109. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  110. Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  111. Registered in 0.002350 seconds.
  112. - Loaded All Assemblies, in 0.304 seconds
  113. [usbmuxd] Start listen thread
  114. [usbmuxd] Listen thread started
  115. [usbmuxd] Send listen message
  116. Native extension for iOS target not found
  117. Native extension for Android target not found
  118. Android Extension - Scanning For ADB Devices 87 ms
  119. Native extension for OSXStandalone target not found
  120. Mono: successfully reloaded assembly
  121. - Finished resetting the current domain, in 0.431 seconds
  122. Domain Reload Profiling: 735ms
  123. BeginReloadAssembly (99ms)
  124. ExecutionOrderSort (0ms)
  125. DisableScriptedObjects (0ms)
  126. BackupInstance (0ms)
  127. ReleaseScriptingObjects (0ms)
  128. CreateAndSetChildDomain (0ms)
  129. RebuildCommonClasses (27ms)
  130. RebuildNativeTypeToScriptingClass (9ms)
  131. initialDomainReloadingComplete (33ms)
  132. LoadAllAssembliesAndSetupDomain (136ms)
  133. LoadAssemblies (100ms)
  134. RebuildTransferFunctionScriptingTraits (0ms)
  135. AnalyzeDomain (132ms)
  136. TypeCache.Refresh (131ms)
  137. TypeCache.ScanAssembly (120ms)
  138. BuildScriptInfoCaches (0ms)
  139. ResolveRequiredComponents (0ms)
  140. FinalizeReload (431ms)
  141. ReleaseScriptCaches (0ms)
  142. RebuildScriptCaches (0ms)
  143. SetupLoadedEditorAssemblies (403ms)
  144. LogAssemblyErrors (0ms)
  145. InitializePlatformSupportModulesInManaged (222ms)
  146. SetLoadedEditorAssemblies (4ms)
  147. BeforeProcessingInitializeOnLoad (54ms)
  148. ProcessInitializeOnLoadAttributes (83ms)
  149. ProcessInitializeOnLoadMethodAttributes (41ms)
  150. AfterProcessingInitializeOnLoad (0ms)
  151. EditorAssembliesLoaded (0ms)
  152. ExecutionOrderSort2 (0ms)
  153. AwakeInstancesAfterBackupRestoration (0ms)
  154. ========================================================================
  155. Worker process is ready to serve import requests
  156. Import Worker Mode flag is 0x00
  157. Begin MonoManager ReloadAssembly
  158. - Loaded All Assemblies, in 0.447 seconds
  159. Refreshing native plugins compatible for Editor in 0.28 ms, found 1 plugins.
  160. Native extension for iOS target not found
  161. Native extension for Android target not found
  162. Native extension for OSXStandalone target not found
  163. Refreshing native plugins compatible for Editor in 0.30 ms, found 1 plugins.
  164. Mono: successfully reloaded assembly
  165. - Finished resetting the current domain, in 0.519 seconds
  166. Domain Reload Profiling: 967ms
  167. BeginReloadAssembly (106ms)
  168. ExecutionOrderSort (0ms)
  169. DisableScriptedObjects (4ms)
  170. BackupInstance (0ms)
  171. ReleaseScriptingObjects (0ms)
  172. CreateAndSetChildDomain (33ms)
  173. RebuildCommonClasses (29ms)
  174. RebuildNativeTypeToScriptingClass (10ms)
  175. initialDomainReloadingComplete (16ms)
  176. LoadAllAssembliesAndSetupDomain (285ms)
  177. LoadAssemblies (221ms)
  178. RebuildTransferFunctionScriptingTraits (0ms)
  179. AnalyzeDomain (103ms)
  180. TypeCache.Refresh (81ms)
  181. TypeCache.ScanAssembly (69ms)
  182. BuildScriptInfoCaches (14ms)
  183. ResolveRequiredComponents (6ms)
  184. FinalizeReload (519ms)
  185. ReleaseScriptCaches (0ms)
  186. RebuildScriptCaches (0ms)
  187. SetupLoadedEditorAssemblies (315ms)
  188. LogAssemblyErrors (0ms)
  189. InitializePlatformSupportModulesInManaged (12ms)
  190. SetLoadedEditorAssemblies (3ms)
  191. BeforeProcessingInitializeOnLoad (94ms)
  192. ProcessInitializeOnLoadAttributes (162ms)
  193. ProcessInitializeOnLoadMethodAttributes (44ms)
  194. AfterProcessingInitializeOnLoad (1ms)
  195. EditorAssembliesLoaded (0ms)
  196. ExecutionOrderSort2 (0ms)
  197. AwakeInstancesAfterBackupRestoration (2ms)
  198. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  199. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  200. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  201. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  202. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  203. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  204. Launching external process: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Tools/UnityShaderCompiler
  205. Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
  206. Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
  207. Preloading 0 native plugins for Editor in 0.00 ms.
  208. Unloading 239 Unused Serialized files (Serialized files now loaded: 0)
  209. Unloading 3161 unused Assets / (3.8 MB). Loaded Objects now: 5846.
  210. Memory consumption went from 139.7 MB to 135.8 MB.
  211. Total: 5.375084 ms (FindLiveObjects: 0.350292 ms CreateObjectMapping: 0.115208 ms MarkObjects: 3.782292 ms DeleteObjects: 1.126708 ms)
  212. ========================================================================
  213. Received Prepare
  214. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  215. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  216. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  217. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  218. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  219. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  220. Refreshing native plugins compatible for Editor in 0.26 ms, found 1 plugins.
  221. Preloading 0 native plugins for Editor in 0.00 ms.
  222. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  223. Unloading 3223 unused Assets / (2.1 MB). Loaded Objects now: 5918.
  224. Memory consumption went from 106.2 MB to 104.1 MB.
  225. Total: 5.568250 ms (FindLiveObjects: 0.781625 ms CreateObjectMapping: 0.308375 ms MarkObjects: 3.764291 ms DeleteObjects: 0.712917 ms)
  226. Prepare: number of updated asset objects reloaded= 0
  227. ========================================================================
  228. Received Import Request.
  229. Time since last request: 69322.519585 seconds.
  230. path: Assets/Plugin/Editor/GUI/FigmaImporterGUI.cs
  231. artifactKey: Guid(642042ec921044a4b27dfdc3f848bc9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  232. Start importing Assets/Plugin/Editor/GUI/FigmaImporterGUI.cs using Guid(642042ec921044a4b27dfdc3f848bc9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3b7e85ea2ebb0be766d75f7d08890085') in 0.006396125 seconds
  233. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  234. ========================================================================
  235. Received Import Request.
  236. Time since last request: 6.916013 seconds.
  237. path: Assets/Plugin/Editor/API/APIConstants.cs
  238. artifactKey: Guid(c36ebe24ac4e4327be409854fc8f0a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  239. Start importing Assets/Plugin/Editor/API/APIConstants.cs using Guid(c36ebe24ac4e4327be409854fc8f0a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '48b2afe22f678dd0c0adfb36bc8a4915') in 0.000462666 seconds
  240. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  241. ========================================================================
  242. Received Prepare
  243. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  244. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  245. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  246. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  247. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  248. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  249. Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins.
  250. Preloading 0 native plugins for Editor in 0.00 ms.
  251. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  252. Unloading 3214 unused Assets / (3.1 MB). Loaded Objects now: 5911.
  253. Memory consumption went from 106.8 MB to 103.7 MB.
  254. Total: 15.315541 ms (FindLiveObjects: 0.510875 ms CreateObjectMapping: 0.143542 ms MarkObjects: 13.833000 ms DeleteObjects: 0.827792 ms)
  255. Prepare: number of updated asset objects reloaded= 0
  256. ========================================================================
  257. Received Prepare
  258. Begin MonoManager ReloadAssembly
  259. Thread 0x339abb000 may have been prematurely finalized
  260. - Loaded All Assemblies, in 0.514 seconds
  261. Refreshing native plugins compatible for Editor in 0.80 ms, found 1 plugins.
  262. Assertion failed on expression: 'pred(*previous, *i)'
  263. Assertion failed on expression: 'pred(*previous, *i)'
  264. Native extension for iOS target not found
  265. Native extension for Android target not found
  266. Native extension for OSXStandalone target not found
  267. Refreshing native plugins compatible for Editor in 0.46 ms, found 1 plugins.
  268. Mono: successfully reloaded assembly
  269. - Finished resetting the current domain, in 0.488 seconds
  270. Domain Reload Profiling: 1003ms
  271. BeginReloadAssembly (172ms)
  272. ExecutionOrderSort (0ms)
  273. DisableScriptedObjects (10ms)
  274. BackupInstance (0ms)
  275. ReleaseScriptingObjects (0ms)
  276. CreateAndSetChildDomain (55ms)
  277. RebuildCommonClasses (30ms)
  278. RebuildNativeTypeToScriptingClass (11ms)
  279. initialDomainReloadingComplete (24ms)
  280. LoadAllAssembliesAndSetupDomain (279ms)
  281. LoadAssemblies (218ms)
  282. RebuildTransferFunctionScriptingTraits (0ms)
  283. AnalyzeDomain (106ms)
  284. TypeCache.Refresh (65ms)
  285. TypeCache.ScanAssembly (54ms)
  286. BuildScriptInfoCaches (33ms)
  287. ResolveRequiredComponents (6ms)
  288. FinalizeReload (488ms)
  289. ReleaseScriptCaches (0ms)
  290. RebuildScriptCaches (0ms)
  291. SetupLoadedEditorAssemblies (327ms)
  292. LogAssemblyErrors (0ms)
  293. InitializePlatformSupportModulesInManaged (12ms)
  294. SetLoadedEditorAssemblies (4ms)
  295. BeforeProcessingInitializeOnLoad (99ms)
  296. ProcessInitializeOnLoadAttributes (178ms)
  297. ProcessInitializeOnLoadMethodAttributes (32ms)
  298. AfterProcessingInitializeOnLoad (1ms)
  299. EditorAssembliesLoaded (0ms)
  300. ExecutionOrderSort2 (0ms)
  301. AwakeInstancesAfterBackupRestoration (10ms)
  302. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  303. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  304. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  305. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  306. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  307. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  308. Refreshing native plugins compatible for Editor in 0.40 ms, found 1 plugins.
  309. Preloading 0 native plugins for Editor in 0.00 ms.
  310. Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
  311. Unloading 3222 unused Assets / (2.3 MB). Loaded Objects now: 5925.
  312. Memory consumption went from 123.1 MB to 120.8 MB.
  313. Total: 6.073750 ms (FindLiveObjects: 0.294875 ms CreateObjectMapping: 0.212125 ms MarkObjects: 4.301000 ms DeleteObjects: 1.265208 ms)
  314. Prepare: number of updated asset objects reloaded= 0
  315. ========================================================================
  316. Received Import Request.
  317. Time since last request: 33.386889 seconds.
  318. path: Assets/Editor
  319. artifactKey: Guid(79b320589f14a42a9999966262e75c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  320. Start importing Assets/Editor using Guid(79b320589f14a42a9999966262e75c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'eff47048a727532b1b1dd2244e654587') in 0.005508125 seconds
  321. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  322. ========================================================================
  323. Received Import Request.
  324. Time since last request: 15.518910 seconds.
  325. path: Assets/Editor/New Prefab.prefab
  326. artifactKey: Guid(c980e2fa3f187411b947328de2ef9f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  327. Start importing Assets/Editor/New Prefab.prefab using Guid(c980e2fa3f187411b947328de2ef9f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c09e7fb7ea2f9eb99cf11d369773adb') in 0.038522042 seconds
  328. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
  329. ========================================================================
  330. Received Import Request.
  331. Time since last request: 4.680920 seconds.
  332. path: Assets/Editor/VersionControlWindow.cs
  333. artifactKey: Guid(7b2c37b2412fd48949e7901b5e3ac307) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  334. Start importing Assets/Editor/VersionControlWindow.cs using Guid(7b2c37b2412fd48949e7901b5e3ac307) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8bc4867b9c5cc3f0fceb7b2d9fb3bb6a') in 0.000369334 seconds
  335. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  336. ========================================================================
  337. Received Prepare
  338. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  339. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  340. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  341. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  342. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  343. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  344. Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins.
  345. Preloading 0 native plugins for Editor in 0.00 ms.
  346. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  347. Unloading 3214 unused Assets / (3.3 MB). Loaded Objects now: 5926.
  348. Memory consumption went from 112.7 MB to 109.4 MB.
  349. Total: 22.266125 ms (FindLiveObjects: 0.456625 ms CreateObjectMapping: 0.132750 ms MarkObjects: 20.578500 ms DeleteObjects: 1.097875 ms)
  350. Prepare: number of updated asset objects reloaded= 0
  351. ========================================================================
  352. Received Prepare
  353. Begin MonoManager ReloadAssembly
  354. Thread 0x16b56f000 may have been prematurely finalized
  355. - Loaded All Assemblies, in 0.437 seconds
  356. Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins.
  357. Assertion failed on expression: 'pred(*previous, *i)'
  358. Assertion failed on expression: 'pred(*previous, *i)'
  359. Native extension for iOS target not found
  360. Native extension for Android target not found
  361. Native extension for OSXStandalone target not found
  362. Refreshing native plugins compatible for Editor in 0.36 ms, found 1 plugins.
  363. Mono: successfully reloaded assembly
  364. - Finished resetting the current domain, in 0.469 seconds
  365. Domain Reload Profiling: 907ms
  366. BeginReloadAssembly (143ms)
  367. ExecutionOrderSort (0ms)
  368. DisableScriptedObjects (5ms)
  369. BackupInstance (0ms)
  370. ReleaseScriptingObjects (0ms)
  371. CreateAndSetChildDomain (54ms)
  372. RebuildCommonClasses (29ms)
  373. RebuildNativeTypeToScriptingClass (10ms)
  374. initialDomainReloadingComplete (16ms)
  375. LoadAllAssembliesAndSetupDomain (241ms)
  376. LoadAssemblies (209ms)
  377. RebuildTransferFunctionScriptingTraits (0ms)
  378. AnalyzeDomain (71ms)
  379. TypeCache.Refresh (6ms)
  380. TypeCache.ScanAssembly (0ms)
  381. BuildScriptInfoCaches (58ms)
  382. ResolveRequiredComponents (6ms)
  383. FinalizeReload (469ms)
  384. ReleaseScriptCaches (0ms)
  385. RebuildScriptCaches (0ms)
  386. SetupLoadedEditorAssemblies (321ms)
  387. LogAssemblyErrors (0ms)
  388. InitializePlatformSupportModulesInManaged (12ms)
  389. SetLoadedEditorAssemblies (4ms)
  390. BeforeProcessingInitializeOnLoad (92ms)
  391. ProcessInitializeOnLoadAttributes (179ms)
  392. ProcessInitializeOnLoadMethodAttributes (33ms)
  393. AfterProcessingInitializeOnLoad (1ms)
  394. EditorAssembliesLoaded (0ms)
  395. ExecutionOrderSort2 (0ms)
  396. AwakeInstancesAfterBackupRestoration (11ms)
  397. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  398. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  399. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  400. WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
  401. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  402. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
  403. Refreshing native plugins compatible for Editor in 0.26 ms, found 1 plugins.
  404. Preloading 0 native plugins for Editor in 0.00 ms.
  405. Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
  406. Unloading 3222 unused Assets / (3.0 MB). Loaded Objects now: 5928.
  407. Memory consumption went from 121.3 MB to 118.2 MB.
  408. Total: 4.486125 ms (FindLiveObjects: 0.233333 ms CreateObjectMapping: 0.104625 ms MarkObjects: 3.362917 ms DeleteObjects: 0.783834 ms)
  409. Prepare: number of updated asset objects reloaded= 0