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- /*
- Copyright (c) 2021 Omar Duarte
- Unauthorized copying of this file, via any medium is strictly prohibited.
- Writen by Omar Duarte, 2021.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- using UnityEngine;
- namespace PluginMaster
- {
- public static class PlaceOnSurfaceUtils
- {
- public class PlaceOnSurfaceData
- {
- private Space _projectionDirectionSpace = Space.Self;
- private Vector3 _projectionDirection = Vector3.down;
- private bool _rotateToSurface = true;
- private Vector3 _objectOrientation = Vector3.down;
- private float _surfaceDistance = 0f;
- private LayerMask _mask = ~0;
- private bool _placeOnColliders = true;
- public bool rotateToSurface { get => _rotateToSurface; set => _rotateToSurface = value; }
- public Vector3 objectOrientation { get => _objectOrientation; set => _objectOrientation = value; }
- public float surfaceDistance { get => _surfaceDistance; set => _surfaceDistance = value; }
- public Vector3 projectionDirection { get => _projectionDirection; set => _projectionDirection = value; }
- public Space projectionDirectionSpace
- { get => _projectionDirectionSpace; set => _projectionDirectionSpace = value; }
- public LayerMask mask { get => _mask; set => _mask = value; }
- public bool placeOnColliders { get => _placeOnColliders; set => _placeOnColliders = value; }
- }
- }
- }
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