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- Unity Editor version: 6000.0.43f1 (97272b72f107)
- Branch: 6000.0/release
- Build type: Release
- Batch mode: YES
- macOS version: Version 15.5 (Build 24F74)
- Darwin version: 24.5.0
- Architecture: arm64
- Running under Rosetta: NO
- Available memory: 16384 MB
- Using pre-set license
- Pro License: YES
- COMMAND LINE ARGUMENTS:
- /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MacOS/Unity
- -adb2
- -batchMode
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- -name
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- -projectPath
- /Users/sujithpudussery/Documents/UnityProjects/NewGit
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- -srvPort
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- -job-worker-count
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- -background-job-worker-count
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- -gc-helper-count
- 1
- Successfully changed project path to: /Users/sujithpudussery/Documents/UnityProjects/NewGit
- /Users/sujithpudussery/Documents/UnityProjects/NewGit
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
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- "memorysetup-gfx-main-allocator-block-size=16777216"
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- "memorysetup-typetree-allocator-block-size=2097152"
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- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [8370626304] Target information:
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- Player connection [8370626304] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [8370626304] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 5
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
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- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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- 0: Apple M2 Pro (high power)
- Using device Apple M2 Pro (high power)
- Initializing Metal device caps: Apple M2 Pro
- Initialize mono
- Mono path[0] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
- Mono config path = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/etc'
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- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
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- Register platform support module: /Applications/Unity/Hub/Editor/6000.0.43f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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- - Loaded All Assemblies, in 0.264 seconds
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- [usbmuxd] Listen thread started
- [usbmuxd] Send listen message
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- Unloading 5941 unused Assets / (3.8 MB). Loaded Objects now: 6625.
- Memory consumption went from 155.6 MB to 151.8 MB.
- Total: 7.951208 ms (FindLiveObjects: 0.392292 ms CreateObjectMapping: 0.236417 ms MarkObjects: 4.799166 ms DeleteObjects: 2.523000 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 29010.228645 seconds.
- path: Assets/Settings/Mobile_Renderer.asset
- artifactKey: Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/Settings/Mobile_Renderer.asset using Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'adb6abd3e387cb16d95f636c3329b957') in 0.126960209 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
- ========================================================================
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- Mono: successfully reloaded assembly
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- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
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- Memory consumption went from 149.8 MB to 146.2 MB.
- Total: 5.489750 ms (FindLiveObjects: 0.328916 ms CreateObjectMapping: 0.195500 ms MarkObjects: 3.758292 ms DeleteObjects: 1.206708 ms)
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- Prepare: number of updated asset objects reloaded= 1
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