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- Unity Editor version: 6000.0.43f1 (97272b72f107)
- Branch: 6000.0/release
- Build type: Release
- Batch mode: YES
- macOS version: Version 15.5 (Build 24F74)
- Darwin version: 24.5.0
- Architecture: arm64
- Running under Rosetta: NO
- Available memory: 16384 MB
- Using pre-set license
- Pro License: YES
- COMMAND LINE ARGUMENTS:
- /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MacOS/Unity
- -adb2
- -batchMode
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- -name
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- -projectPath
- /Users/sujithpudussery/Documents/UnityProjects/NewGit
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- -srvPort
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- -job-worker-count
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- -background-job-worker-count
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- -gc-helper-count
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- Successfully changed project path to: /Users/sujithpudussery/Documents/UnityProjects/NewGit
- /Users/sujithpudussery/Documents/UnityProjects/NewGit
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
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- "memorysetup-profiler-allocator-block-size=16777216"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [8370626304] Target information:
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- Player connection [8370626304] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [8370626304] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 5
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Library Redirect Path: Library/
- [Physics::Module] Selected backend.
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- [Physics::Module] Id: 0xf2b8ea05
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- preferred device: Apple M2 Pro (high power)
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- 0: Apple M2 Pro (high power)
- Using device Apple M2 Pro (high power)
- Initializing Metal device caps: Apple M2 Pro
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- Mono path[0] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
- Mono config path = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/etc'
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- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
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- - Loaded All Assemblies, in 0.300 seconds
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
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- Begin MonoManager ReloadAssembly
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- Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds
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- Unloading 198 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5941 unused Assets / (2.1 MB). Loaded Objects now: 6625.
- Memory consumption went from 155.3 MB to 153.2 MB.
- Total: 8.891959 ms (FindLiveObjects: 1.159292 ms CreateObjectMapping: 0.772541 ms MarkObjects: 5.450750 ms DeleteObjects: 1.508959 ms)
- ========================================================================
- Received Import Request.
- Time since last request: 29010.192707 seconds.
- path: Assets/InputSystem_Actions.inputactions
- artifactKey: Guid(052faaac586de48259a63d0c4782560b) Importer(2089858483,192608db42251d675da83286b1cce702)
- Start importing Assets/InputSystem_Actions.inputactions using Guid(052faaac586de48259a63d0c4782560b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'b7f05c93dc7076164c3a9b7892d3028e') in 0.21738975 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 22
- ========================================================================
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- Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5939 unused Assets / (3.7 MB). Loaded Objects now: 6644.
- Memory consumption went from 150.6 MB to 146.9 MB.
- Total: 6.073417 ms (FindLiveObjects: 0.340583 ms CreateObjectMapping: 0.203667 ms MarkObjects: 4.159125 ms DeleteObjects: 1.369542 ms)
- Prepare: number of updated asset objects reloaded= 0
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- Total: 4.592250 ms (FindLiveObjects: 0.186958 ms CreateObjectMapping: 0.101167 ms MarkObjects: 3.439208 ms DeleteObjects: 0.864583 ms)
- Prepare: number of updated asset objects reloaded= 1
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