Unity Editor version: 6000.2.0b3 (4504a57e80f0) Branch: 6000.2/staging Build type: Release Batch mode: YES macOS version: Version 15.4.1 (Build 24E263) Darwin version: 24.4.0 Architecture: arm64 Running under Rosetta: NO Available memory: 16384 MB Date: 2025-06-27T12:13:34Z Using pre-set license COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath /Users/akashnaskar/Documents/GitHub/new-git -logFile Logs/AssetImportWorker1.log -srvPort 54563 -job-worker-count 4 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/akashnaskar/Documents/GitHub/new-git /Users/akashnaskar/Documents/GitHub/new-git [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8658848896] Target information: Player connection [8658848896] * "[IP] 192.168.68.124 [Port] 0 [Flags] 2 [Guid] 744996272 [EditorId] 744996272 [Version] 1048832 [Id] OSXEditor(0,MacBook-Pro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8658848896] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8658848896] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 4 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.25 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.0b3 (4504a57e80f0) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/akashnaskar/Documents/GitHub/new-git/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 Pro (high power) Metal devices available: 1 0: Apple M1 Pro (high power) Using device Apple M1 Pro (high power) Initializing Metal device caps: Apple M1 Pro Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56161 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.002334 seconds. - Loaded All Assemblies, in 0.294 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 77 ms Native extension for OSXStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.427 seconds Domain Reload Profiling: 721ms BeginReloadAssembly (86ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (138ms) LoadAssemblies (87ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (134ms) TypeCache.Refresh (133ms) TypeCache.ScanAssembly (120ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (428ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (400ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (216ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (85ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.474 seconds Refreshing native plugins compatible for Editor in 0.30 ms, found 1 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.32 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.514 seconds Domain Reload Profiling: 988ms BeginReloadAssembly (117ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (301ms) LoadAssemblies (235ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (102ms) TypeCache.Refresh (82ms) TypeCache.ScanAssembly (71ms) BuildScriptInfoCaches (13ms) ResolveRequiredComponents (6ms) FinalizeReload (515ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (300ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (83ms) ProcessInitializeOnLoadAttributes (171ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds Refreshing native plugins compatible for Editor in 0.59 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 239 Unused Serialized files (Serialized files now loaded: 0) Unloading 3161 unused Assets / (4.1 MB). Loaded Objects now: 5846. Memory consumption went from 139.3 MB to 135.2 MB. Total: 5.226833 ms (FindLiveObjects: 0.327791 ms CreateObjectMapping: 0.149500 ms MarkObjects: 3.657583 ms DeleteObjects: 1.090833 ms) ======================================================================== Received Import Request. Time since last request: 69290.852372 seconds. path: Assets artifactKey: Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets using Guid(00000000000000001000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fa1d5d9d7311b80ba4a397b5b86502e5') in 0.003674625 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.32 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3223 unused Assets / (2.0 MB). Loaded Objects now: 5920. Memory consumption went from 106.4 MB to 104.4 MB. Total: 7.207875 ms (FindLiveObjects: 0.795875 ms CreateObjectMapping: 0.360458 ms MarkObjects: 5.277708 ms DeleteObjects: 0.772542 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.35 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3214 unused Assets / (3.1 MB). Loaded Objects now: 5911. Memory consumption went from 106.3 MB to 103.3 MB. Total: 16.482167 ms (FindLiveObjects: 0.521334 ms CreateObjectMapping: 0.145916 ms MarkObjects: 14.913250 ms DeleteObjects: 0.901042 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x327fc7000 may have been prematurely finalized - Loaded All Assemblies, in 0.529 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins. Assertion failed on expression: 'pred(*previous, *i)' Assertion failed on expression: 'pred(*previous, *i)' Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.485 seconds Domain Reload Profiling: 1015ms BeginReloadAssembly (169ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (56ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (300ms) LoadAssemblies (239ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (65ms) TypeCache.ScanAssembly (54ms) BuildScriptInfoCaches (33ms) ResolveRequiredComponents (6ms) FinalizeReload (485ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (325ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (184ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.44 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 3222 unused Assets / (2.7 MB). Loaded Objects now: 5925. Memory consumption went from 122.8 MB to 120.2 MB. Total: 5.850666 ms (FindLiveObjects: 0.324083 ms CreateObjectMapping: 0.208709 ms MarkObjects: 4.349542 ms DeleteObjects: 0.967666 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.33 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3214 unused Assets / (3.2 MB). Loaded Objects now: 5925. Memory consumption went from 112.2 MB to 109.0 MB. Total: 21.459833 ms (FindLiveObjects: 0.427083 ms CreateObjectMapping: 0.129125 ms MarkObjects: 19.993833 ms DeleteObjects: 0.909000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16b39f000 may have been prematurely finalized - Loaded All Assemblies, in 0.446 seconds Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins. Assertion failed on expression: 'pred(*previous, *i)' Assertion failed on expression: 'pred(*previous, *i)' Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.29 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.483 seconds Domain Reload Profiling: 931ms BeginReloadAssembly (144ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (248ms) LoadAssemblies (214ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (75ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (59ms) ResolveRequiredComponents (6ms) FinalizeReload (483ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (333ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (188ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.33 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3222 unused Assets / (3.1 MB). Loaded Objects now: 5927. Memory consumption went from 121.1 MB to 118.0 MB. Total: 4.705875 ms (FindLiveObjects: 0.242792 ms CreateObjectMapping: 0.126833 ms MarkObjects: 3.568333 ms DeleteObjects: 0.767583 ms) Prepare: number of updated asset objects reloaded= 0