Unity Editor version: 6000.2.0b3 (4504a57e80f0) Branch: 6000.2/staging Build type: Release Batch mode: YES macOS version: Version 15.4.1 (Build 24E263) Darwin version: 24.4.0 Architecture: arm64 Running under Rosetta: NO Available memory: 16384 MB Date: 2025-06-27T12:13:34Z Using pre-set license COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/akashnaskar/Documents/GitHub/new-git -logFile Logs/AssetImportWorker0.log -srvPort 54563 -job-worker-count 4 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/akashnaskar/Documents/GitHub/new-git /Users/akashnaskar/Documents/GitHub/new-git [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8658848896] Target information: Player connection [8658848896] * "[IP] 192.168.68.124 [Port] 0 [Flags] 2 [Guid] 1796206363 [EditorId] 1796206363 [Version] 1048832 [Id] OSXEditor(0,MacBook-Pro.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8658848896] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8658848896] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 4 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 2.23 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.0b3 (4504a57e80f0) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/akashnaskar/Documents/GitHub/new-git/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 Pro (high power) Metal devices available: 1 0: Apple M1 Pro (high power) Using device Apple M1 Pro (high power) Initializing Metal device caps: Apple M1 Pro Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56159 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.2.0b3/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.002350 seconds. - Loaded All Assemblies, in 0.304 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 87 ms Native extension for OSXStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.431 seconds Domain Reload Profiling: 735ms BeginReloadAssembly (99ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (136ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (132ms) TypeCache.Refresh (131ms) TypeCache.ScanAssembly (120ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (431ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (403ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (222ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (83ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.447 seconds Refreshing native plugins compatible for Editor in 0.28 ms, found 1 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.30 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.519 seconds Domain Reload Profiling: 967ms BeginReloadAssembly (106ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (285ms) LoadAssemblies (221ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (103ms) TypeCache.Refresh (81ms) TypeCache.ScanAssembly (69ms) BuildScriptInfoCaches (14ms) ResolveRequiredComponents (6ms) FinalizeReload (519ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (315ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (94ms) ProcessInitializeOnLoadAttributes (162ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.2.0b3/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 239 Unused Serialized files (Serialized files now loaded: 0) Unloading 3161 unused Assets / (3.8 MB). Loaded Objects now: 5846. Memory consumption went from 139.7 MB to 135.8 MB. Total: 5.375084 ms (FindLiveObjects: 0.350292 ms CreateObjectMapping: 0.115208 ms MarkObjects: 3.782292 ms DeleteObjects: 1.126708 ms) ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3223 unused Assets / (2.1 MB). Loaded Objects now: 5918. Memory consumption went from 106.2 MB to 104.1 MB. Total: 5.568250 ms (FindLiveObjects: 0.781625 ms CreateObjectMapping: 0.308375 ms MarkObjects: 3.764291 ms DeleteObjects: 0.712917 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 69322.519585 seconds. path: Assets/Plugin/Editor/GUI/FigmaImporterGUI.cs artifactKey: Guid(642042ec921044a4b27dfdc3f848bc9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Plugin/Editor/GUI/FigmaImporterGUI.cs using Guid(642042ec921044a4b27dfdc3f848bc9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3b7e85ea2ebb0be766d75f7d08890085') in 0.006396125 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 6.916013 seconds. path: Assets/Plugin/Editor/API/APIConstants.cs artifactKey: Guid(c36ebe24ac4e4327be409854fc8f0a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Plugin/Editor/API/APIConstants.cs using Guid(c36ebe24ac4e4327be409854fc8f0a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '48b2afe22f678dd0c0adfb36bc8a4915') in 0.000462666 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3214 unused Assets / (3.1 MB). Loaded Objects now: 5911. Memory consumption went from 106.8 MB to 103.7 MB. Total: 15.315541 ms (FindLiveObjects: 0.510875 ms CreateObjectMapping: 0.143542 ms MarkObjects: 13.833000 ms DeleteObjects: 0.827792 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x339abb000 may have been prematurely finalized - Loaded All Assemblies, in 0.514 seconds Refreshing native plugins compatible for Editor in 0.80 ms, found 1 plugins. Assertion failed on expression: 'pred(*previous, *i)' Assertion failed on expression: 'pred(*previous, *i)' Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.46 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.488 seconds Domain Reload Profiling: 1003ms BeginReloadAssembly (172ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (55ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (279ms) LoadAssemblies (218ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (106ms) TypeCache.Refresh (65ms) TypeCache.ScanAssembly (54ms) BuildScriptInfoCaches (33ms) ResolveRequiredComponents (6ms) FinalizeReload (488ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (327ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (178ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.40 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 3222 unused Assets / (2.3 MB). Loaded Objects now: 5925. Memory consumption went from 123.1 MB to 120.8 MB. Total: 6.073750 ms (FindLiveObjects: 0.294875 ms CreateObjectMapping: 0.212125 ms MarkObjects: 4.301000 ms DeleteObjects: 1.265208 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 33.386889 seconds. path: Assets/Editor artifactKey: Guid(79b320589f14a42a9999966262e75c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Editor using Guid(79b320589f14a42a9999966262e75c33) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'eff47048a727532b1b1dd2244e654587') in 0.005508125 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 15.518910 seconds. path: Assets/Editor/New Prefab.prefab artifactKey: Guid(c980e2fa3f187411b947328de2ef9f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Editor/New Prefab.prefab using Guid(c980e2fa3f187411b947328de2ef9f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9c09e7fb7ea2f9eb99cf11d369773adb') in 0.038522042 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 ======================================================================== Received Import Request. Time since last request: 4.680920 seconds. path: Assets/Editor/VersionControlWindow.cs artifactKey: Guid(7b2c37b2412fd48949e7901b5e3ac307) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Editor/VersionControlWindow.cs using Guid(7b2c37b2412fd48949e7901b5e3ac307) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '8bc4867b9c5cc3f0fceb7b2d9fb3bb6a') in 0.000369334 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3214 unused Assets / (3.3 MB). Loaded Objects now: 5926. Memory consumption went from 112.7 MB to 109.4 MB. Total: 22.266125 ms (FindLiveObjects: 0.456625 ms CreateObjectMapping: 0.132750 ms MarkObjects: 20.578500 ms DeleteObjects: 1.097875 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16b56f000 may have been prematurely finalized - Loaded All Assemblies, in 0.437 seconds Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins. Assertion failed on expression: 'pred(*previous, *i)' Assertion failed on expression: 'pred(*previous, *i)' Native extension for iOS target not found Native extension for Android target not found Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 0.36 ms, found 1 plugins. Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.469 seconds Domain Reload Profiling: 907ms BeginReloadAssembly (143ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (54ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (16ms) LoadAllAssembliesAndSetupDomain (241ms) LoadAssemblies (209ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (71ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (58ms) ResolveRequiredComponents (6ms) FinalizeReload (469ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (321ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (179ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (11ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.26 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 3222 unused Assets / (3.0 MB). Loaded Objects now: 5928. Memory consumption went from 121.3 MB to 118.2 MB. Total: 4.486125 ms (FindLiveObjects: 0.233333 ms CreateObjectMapping: 0.104625 ms MarkObjects: 3.362917 ms DeleteObjects: 0.783834 ms) Prepare: number of updated asset objects reloaded= 0