Unity Editor version: 6000.0.43f1 (97272b72f107) Branch: 6000.0/release Build type: Release Batch mode: YES macOS version: Version 15.5 (Build 24F74) Darwin version: 24.5.0 Architecture: arm64 Running under Rosetta: NO Available memory: 16384 MB Using pre-set license Pro License: YES COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/sujithpudussery/Documents/UnityProjects/NewGit -logFile Logs/AssetImportWorker0.log -srvPort 61889 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: /Users/sujithpudussery/Documents/UnityProjects/NewGit /Users/sujithpudussery/Documents/UnityProjects/NewGit [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8370626304] Target information: Player connection [8370626304] * "[IP] 192.168.68.73 [Port] 0 [Flags] 2 [Guid] 3495125734 [EditorId] 3495125734 [Version] 1048832 [Id] OSXEditor(0,Sujith-Pudussery.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8370626304] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8370626304] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.53 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.43f1 (97272b72f107) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/sujithpudussery/Documents/UnityProjects/NewGit/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M2 Pro (high power) Metal devices available: 1 0: Apple M2 Pro (high power) Using device Apple M2 Pro (high power) Initializing Metal device caps: Apple M2 Pro Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56219 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.0.43f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.0.43f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.001249 seconds. - Loaded All Assemblies, in 0.264 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started [usbmuxd] Send listen message Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.312 seconds Domain Reload Profiling: 576ms BeginReloadAssembly (82ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (118ms) LoadAssemblies (82ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (115ms) TypeCache.ScanAssembly (105ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (313ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (280ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (85ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (37ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.513 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.585 seconds Domain Reload Profiling: 1098ms BeginReloadAssembly (82ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (375ms) LoadAssemblies (243ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (166ms) TypeCache.Refresh (130ms) TypeCache.ScanAssembly (116ms) BuildScriptInfoCaches (28ms) ResolveRequiredComponents (7ms) FinalizeReload (585ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (486ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (13ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (349ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (2ms) Launching external process: /Applications/Unity/Hub/Editor/6000.0.43f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.03 seconds Refreshing native plugins compatible for Editor in 0.42 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 198 Unused Serialized files (Serialized files now loaded: 0) Unloading 5941 unused Assets / (3.8 MB). Loaded Objects now: 6625. Memory consumption went from 155.6 MB to 151.8 MB. Total: 7.951208 ms (FindLiveObjects: 0.392292 ms CreateObjectMapping: 0.236417 ms MarkObjects: 4.799166 ms DeleteObjects: 2.523000 ms) ======================================================================== Received Import Request. Time since last request: 29010.228645 seconds. path: Assets/Settings/Mobile_Renderer.asset artifactKey: Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Settings/Mobile_Renderer.asset using Guid(65bc7dbf4170f435aa868c779acfb082) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'adb6abd3e387cb16d95f636c3329b957') in 0.126960209 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x346cf7000 may have been prematurely finalized - Loaded All Assemblies, in 0.416 seconds Refreshing native plugins compatible for Editor in 0.20 ms, found 2 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.604 seconds Domain Reload Profiling: 1022ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (53ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (14ms) LoadAllAssembliesAndSetupDomain (256ms) LoadAssemblies (168ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (98ms) ResolveRequiredComponents (7ms) FinalizeReload (604ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (467ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (12ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (75ms) ProcessInitializeOnLoadAttributes (341ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Refreshing native plugins compatible for Editor in 0.29 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 5939 unused Assets / (3.6 MB). Loaded Objects now: 6644. Memory consumption went from 149.8 MB to 146.2 MB. Total: 5.489750 ms (FindLiveObjects: 0.328916 ms CreateObjectMapping: 0.195500 ms MarkObjects: 3.758292 ms DeleteObjects: 1.206708 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x358887000 may have been prematurely finalized - Loaded All Assemblies, in 0.436 seconds Refreshing native plugins compatible for Editor in 0.05 ms, found 0 plugins. Native extension for iOS target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.342 seconds Domain Reload Profiling: 780ms BeginReloadAssembly (175ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (64ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (15ms) LoadAllAssembliesAndSetupDomain (211ms) LoadAssemblies (182ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (94ms) TypeCache.Refresh (58ms) TypeCache.ScanAssembly (48ms) BuildScriptInfoCaches (28ms) ResolveRequiredComponents (5ms) FinalizeReload (342ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (234ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (66ms) ProcessInitializeOnLoadAttributes (120ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Refreshing native plugins compatible for Editor in 0.03 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 3053 unused Assets / (2.6 MB). Loaded Objects now: 3775. Memory consumption went from 130.9 MB to 128.3 MB. Total: 4.421792 ms (FindLiveObjects: 0.180667 ms CreateObjectMapping: 0.100500 ms MarkObjects: 3.338125 ms DeleteObjects: 0.802292 ms) Prepare: number of updated asset objects reloaded= 1