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Testing scene conflict

Syed zainul abedin 1 month ago
parent
commit
70c9aca91c
1 changed files with 12 additions and 9 deletions
  1. 12 9
      Assets/Scenes/SampleScene.unity

+ 12 - 9
Assets/Scenes/SampleScene.unity

@@ -38,12 +38,12 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 12
+  serializedVersion: 13
+  m_BakeOnSceneLoad: 0
   m_GISettings:
     serializedVersion: 2
     m_BounceScale: 1
@@ -250,12 +250,12 @@ MonoBehaviour:
   m_RequiresColorTexture: 0
   m_Version: 2
   m_TaaSettings:
-    quality: 3
-    frameInfluence: 0.1
-    jitterScale: 1
-    mipBias: 0
-    varianceClampScale: 0.9
-    contrastAdaptiveSharpening: 0
+    m_Quality: 3
+    m_FrameInfluence: 0.1
+    m_JitterScale: 1
+    m_MipBias: 0
+    m_VarianceClampScale: 0.9
+    m_ContrastAdaptiveSharpening: 0
 --- !u!1 &410087039
 GameObject:
   m_ObjectHideFlags: 0
@@ -336,6 +336,9 @@ Light:
   m_ForceVisible: 0
   m_ShadowRadius: 0
   m_ShadowAngle: 0
+  m_LightUnit: 1
+  m_LuxAtDistance: 1
+  m_EnableSpotReflector: 1
 --- !u!4 &410087041
 Transform:
   m_ObjectHideFlags: 0
@@ -418,7 +421,7 @@ Transform:
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 2, y: 2, z: 2}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 0}